Nerror wrote: » Just as a thought experiment, what if Intrepid decided to stop glint, gathered and processed goods from dropping on death? What cascading effects would it have? What would need to be changed at a minimum, to stop the whole system from falling apart?
Percimes wrote: » What do you mean by "stop dropping" exactly? Not disappearing from the player's inventory.
Mag7spy wrote: » Unsure what the point of this is experiment is though since you aren't being clear on that. You can't say change minimum when you are talking about no drops from deaths now as that is already a giant change.
NiKr wrote: » If you've read your corruption thread - you already know what my stance on this is As for Mag's point about corrupted players not dropping anything - they'd be the only ones TO drop stuff. That's their punishment. That's the L2 way which I believe is better than the current Ashes way.
Voxtrium wrote: » Don't you think if players didn't drop a portion of their inventories gatherable mats that players would rely on caravans less often. WIth (IMO) caravans being an extremely important system to AOC.
Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are.
Mag7spy wrote: » NiKr wrote: » If you've read your corruption thread - you already know what my stance on this is As for Mag's point about corrupted players not dropping anything - they'd be the only ones TO drop stuff. That's their punishment. That's the L2 way which I believe is better than the current Ashes way. May as well make pve servers as well then.
Mag7spy wrote: » May as well make pve servers as well then.
Otr wrote: » How about a change which would show if players have something valuable? So that explorers to be safer to explore while having no backpack or mule loaded with things?
NiKr wrote: » Mag7spy wrote: » May as well make pve servers as well then. Yes, because L2 was definitely a pve game
Mag7spy wrote: » L2 corruption is not as harsh as AoC. Effectively you are saying make corruption even worse for players. If we are going down make corrupting as bad as possible to the point people don't use it for pvp, just remove owPvP flagging and the element of risk/ reward. That way development time wont be wasted and pvp can only be around guild / node decs. Very easy solution if we are catering to this kind of element and reducing this pillar in the game.
Azherae wrote: » Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are. Well, what did you tell your friend the cascading effects were? There's certainly a cascading effect on development...