Krakhun wrote: » Why are pirates exempt from corruption ?
Why are pirates exempt from corruption?
Mag7spy wrote: » So either this is a bad take and someone is suggesting most content takes place on the sea for wild reasons that don't make sense. So the person acknowledges corruption will stop (corruption style) pvp and also wants pvp on sea around corruption to be reduced down closer to 0. Eventually there comes to a point where if you need to accept AoC has PvP in the game. People keep forgetting corruption is the least amount pvp that will be happening in game and other types of pvp are going to be main points. So there is no reasoning why you will see more pvp on sea than on land unless you are purposely ignoring all other pvp except for corruption.
Krakhun wrote: » Let me try to explain myself better. The way I see it, we are going to have 3/4 of the world with little to no pvp, due to the corruption system, which is going to be much less exciting. Then we are going to have 1/4 of the world (the sea), were everyone who wants to pvp will go. Making that area a much bigger pain in the ass to do anything else in the area. I think we would be better off with no corruption system than a partial one. Then the pvp is spread out more evenly, and no one area is swamped with pvper's. I think It needs to be all or nothing as far as the corruption system is concerned, this partial stuff is a bad idea. IMO
Krakhun wrote: » Mag7spy wrote: » So either this is a bad take and someone is suggesting most content takes place on the sea for wild reasons that don't make sense. So the person acknowledges corruption will stop (corruption style) pvp and also wants pvp on sea around corruption to be reduced down closer to 0. Eventually there comes to a point where if you need to accept AoC has PvP in the game. People keep forgetting corruption is the least amount pvp that will be happening in game and other types of pvp are going to be main points. So there is no reasoning why you will see more pvp on sea than on land unless you are purposely ignoring all other pvp except for corruption. pvp is going to happen all over the world (and rightfully so, its an enjoyable part of the game). The corruption system is in place to just keep it from becoming a toxic element in the game. Which is why I am curious as to why the sea is exempt. NOT why is there pvp.
Dripyula wrote: » Why is PK'ing different in general when you attack a caravan? It appears if you attack and kill players who defend one, than nothing happens to you? Maybe I'm wrong but until now no one even ever said anything refuting back to me on that matter. Even though lorewise it doesn't make sense. Not even gameplaywise. You PK someone to steal his loot while he gathered something alone in the world. No matter how little. If you assault a caravan you are doing the exact same thing and for bigger rewards even. Yet... this is not seen as "PK'ing"?
Mag7spy wrote: » Corruption is there to reduce the chaotic element of pvp, I'm unsure where you are getting this toxic angle from. You are going to get pvped plenty it just won't be around corruption but guild / node decs and pvp events through the world. So I'd say you are missing the point of the pvp in general. The sea would have been a place where less pvp happened with less traffic, the sea if a different element of pvp and higher risk put back in, even if you see less general people around. Overall its a different gameplay loops, looking at pvp reduction as "toxic" is really not the right way to look at things.
Dygz wrote: » Dripyula wrote: » Why is PK'ing different in general when you attack a caravan? It appears if you attack and kill players who defend one, than nothing happens to you? Maybe I'm wrong but until now no one even ever said anything refuting back to me on that matter. Even though lorewise it doesn't make sense. Not even gameplaywise. You PK someone to steal his loot while he gathered something alone in the world. No matter how little. If you assault a caravan you are doing the exact same thing and for bigger rewards even. Yet... this is not seen as "PK'ing"? It’s not PKing because Caravan Defense/Attack is Purple/Combatant. Half-Normal Death penalties. Which incentivizes PvP combat.
Krakhun wrote: » @Mag7spy Wow, you just twisted all my words. 1. I did not say pvp was toxic, I said the corruption system is there to prevent pvp from becoming toxic. What is "the chaotic element of pvp"? 2. If there is no corruption in the sea you will have far more pvp there than areas with the corruption system. Thats just common since. 3. I said "pvp is going to happen all over the world (and rightfully so, its an enjoyable part of the game)." meaning I am well aware there are multiple forms of pvp in the game, and I am looking forward to them. So I didn't "miss the point" I just wasn't talking about them. I am concerned about a partial corruption system that could be bad for the game.
"I think It needs to be all or nothing as far as the corruption system is concerned, this partial stuff is a bad idea. IMO"
Mag7spy wrote: » I know what you said and i can simply repeat PvP is PvP you can't judge some PvP is suddenly toxic. I will group Blat in this singe he chimed in and you liked your post. Griefing is subjective, so any element of pvp can be counted as toxic for someone. Hence you can broadly say pvp is toxic in general if you aren't getting your way. And the reason why this pvp toxic angle is trash.
blat wrote: » Mag7spy wrote: » I know what you said and i can simply repeat PvP is PvP you can't judge some PvP is suddenly toxic. I will group Blat in this singe he chimed in and you liked your post. Griefing is subjective, so any element of pvp can be counted as toxic for someone. Hence you can broadly say pvp is toxic in general if you aren't getting your way. And the reason why this pvp toxic angle is trash. Nah this is bonkers. Why not go one step further and label all gaming as toxic, just because someone out there subjectively experienced gameplay they consider to be toxic? Yes there is an element of subjectivity to "toxic" here but the point itself is pretty simple and absurd to argue: he was saying corruption exists to deter toxic gameplay. That much is obvious. How well it achieves that goal, we'll find out, but that is obviously the intent.
Dygz wrote: » It’s not PKing because Caravan Defense/Attack is Purple/Combatant. Half-Normal Death penalties. Which incentivizes PvP combat.
Mag7spy wrote: » Saying sea has more pvp but you are going to ignore other elements of pvp and pick on the system meant to reduce chaotic elements of pvp is not really a honest take.
Azherae wrote: » You are, yourself, the answer to the question.