Noaani wrote: » Discovering something actually new in some games actually meant something - being the first to see something that is then in the game forever is far more noteworthy than being the first to see something in a game where everything is temporary. The joy in exploration is to expand what is known and understood - if nothing is known and understood due to it always being in flux, then there is no joy in exploration.
Percimes wrote: » That may be the way you see it, but it's not how I do. In the context of a game, being the first to see something is a fallacy: some developers will always beat you to it. And there are maybe beta testers under NDA about it.
My joy in exploration is to expand what I know and understand.
Noaani wrote: » There will be a point while playing Ashes where you are observing change rather than exploring. Instead of expanding what you know, you are altering what you know.
Noaani wrote: » There will be a point while playing Ashes where you are observing change rather than exploring. Instead of expanding what you know, you are altering what you know. Actual exploration is likely to be more limited in Ashes than in any other MMO I have ever played.
Otr wrote: » Where they come from, where they are going
Turjilin wrote: » I have searched on forums and other places to check if this topic was ever discussed. I like that ashes of creation is going for a system that is new to us i.e the node system and it is exciting but can't deny I have one fear. The world is mostly going to be made up of nodes and random point of interests generated by the nodes right? Do you think that the feeling of exploration will be somewhat tainted since everything around you is 'constantly' changing? Maybe since your never done exploring or the feeling of being in the middle of unfamiliar environment all the time somehow gets overwhelming or loose interest to keep exploring new places? Other games all have at least one iconic town/village/point of interest.
Noaani wrote: » Percimes wrote: » That may be the way you see it, but it's not how I do. In the context of a game, being the first to see something is a fallacy: some developers will always beat you to it. And there are maybe beta testers under NDA about it. Developers, sure. Beta testers - not always, but as I am often the first beta tester to see various parts of games and expansions, this is not really a valid point - to me. My joy in exploration is to expand what I know and understand. Then the same point holds true. Actual exploration is likely to be more limited in Ashes than in any other MMO I have ever played.
Turjilin wrote: » Do you think that the feeling of exploration will be somewhat tainted since everything around you is 'constantly' changing? Maybe since your never done exploring or the feeling of being in the middle of unfamiliar environment all the time somehow gets overwhelming or loose interest to keep exploring new places? Other games all have at least one iconic town/village/point of interest.
Depraved wrote: » Noaani wrote: » Percimes wrote: » That may be the way you see it, but it's not how I do. In the context of a game, being the first to see something is a fallacy: some developers will always beat you to it. And there are maybe beta testers under NDA about it. Developers, sure. Beta testers - not always, but as I am often the first beta tester to see various parts of games and expansions, this is not really a valid point - to me. My joy in exploration is to expand what I know and understand. Then the same point holds true. Actual exploration is likely to be more limited in Ashes than in any other MMO I have ever played. care to elaborate? i mean, new stuff will appear when the nodes get destroyed and others level up..so the same area can have several different things popping up, making it a new area..basically
CROW3 wrote: » I think it depends on why you explore. Those who explore from a deep sense of curiosity will embrace change, those who explore to check the ‘complete box’ for achievement will only be frustrated by change.
Dygz wrote: » CROW3 wrote: » I think it depends on why you explore. Those who explore from a deep sense of curiosity will embrace change, those who explore to check the ‘complete box’ for achievement will only be frustrated by change. Frustration? Why not both? It's fun to revisit a location and see what has changed and what has stayed the same. That doesn't take away the accomplishment of visiting the first time.
NiKr wrote: » Otr wrote: » Where they come from, where they are going And are they driven by a person with a cotton eye, named Joe?
CROW3 wrote: » Dygz wrote: » CROW3 wrote: » I think it depends on why you explore. Those who explore from a deep sense of curiosity will embrace change, those who explore to check the ‘complete box’ for achievement will only be frustrated by change. Frustration? Why not both? It's fun to revisit a location and see what has changed and what has stayed the same. That doesn't take away the accomplishment of visiting the first time. Exactly, because that sense of accomplishment is part of the 'curiosity' driver. It's frustrating when that change erodes that completionist %.
CROW3 wrote: » Exactly, because that sense of accomplishment is part of the 'curiosity' driver. It's frustrating when that change erodes that completionist %.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Percimes wrote: » That may be the way you see it, but it's not how I do. In the context of a game, being the first to see something is a fallacy: some developers will always beat you to it. And there are maybe beta testers under NDA about it. Developers, sure. Beta testers - not always, but as I am often the first beta tester to see various parts of games and expansions, this is not really a valid point - to me. My joy in exploration is to expand what I know and understand. Then the same point holds true. Actual exploration is likely to be more limited in Ashes than in any other MMO I have ever played. care to elaborate? i mean, new stuff will appear when the nodes get destroyed and others level up..so the same area can have several different things popping up, making it a new area..basically There is a difference between new stuff, and stuff changing. If one node state sees a dungeon being in a specific spot, that is something new to explore. If the next node state changes the inhabatants of the dungeon, that is not something new to explore. All you are doing is learning the changes to something you have already explored. Sure, new areas can open up on occasion, and when you find them you may well have a small new area to explore, but in comparison to other games releasing entire new continents (in some cases, every year), a room or two in a dungeon isn't exactly a lot to explore. This is why I specifically said exploration will be more limited, as opposed to saying it won't exist.
Depraved wrote: » what makes you think that ashes wont release new continents or areas every year or two after launch?