Nerror wrote: » it got me thinking about if I even care if they ever implement the other types.
NiKr wrote: » Yes, I want them all. Ideally the military one would go back to champion-based pvp, rather than just a fucking "the more friends you have the better". All other node elections are already based on how many friends you have, so I want at least one to NOT be about that.
Laetitian wrote: » Just pointing out that Highest number of supporters =/= highest number of friends.
GrilledCheeseMojito wrote: » Note I don't necessarily think it'd be good, the devil's in the details here, but it'd be extremely interesting for it to be this way as it means any random citizen can come up to wrassle the mayor, and it would lead to a different kind of culture overall. Making it anything else is kind of boring honestly, I agree that having something purely determined by individual strength adds flavor in contrast.
NiKr wrote: » Military nodes being, potentially, controlled by sole tyrant travelers would add so much fun to the servers. And if one of those tyrants uses his power for absolute good - that's a huge piece of game history to tell, and a potential attractor to the server as well.
NiKr wrote: » GrilledCheeseMojito wrote: » Note I don't necessarily think it'd be good, the devil's in the details here, but it'd be extremely interesting for it to be this way as it means any random citizen can come up to wrassle the mayor, and it would lead to a different kind of culture overall. Making it anything else is kind of boring honestly, I agree that having something purely determined by individual strength adds flavor in contrast. Yep, that's what I want. Obviously there should be several ways to minimize the exploit of this system (namely thrown fights), but that's all in the design and testing. The current design doesn't really need any testing, cause it simply "zerg = good". Military nodes being, potentially, controlled by sole tyrant travelers would add so much fun to the servers. And if one of those tyrants uses his power for absolute good - that's a huge piece of game history to tell, and a potential attractor to the server as well.
Nerror wrote: » What if the economic node bids are in Glint rather than Gold? It kills the RMT incentive, since Glint can't be traded, and puts the onus on the potential mayor to get friends to grind Glint with them, and letting the wannabe mayor be master looter.
Nerror wrote: »
Percimes wrote: » I think all voting methods will be interesting at the lower stage of a node, village. Past that, when things get more serious, players will act as players and game the system as much as they can. So, places doomed to stay small, either because their progression is locked in their ZoI or to far off to ever gain the population to grow past stage 3, will be the nodes where those who want to actually use the mechanics "as intended" might find them. But on the personal side of the subject, I don't really care about it.