Azherae wrote: » If relevant, the video is actually a proper breakdown of nuance in this, for me at least.
NiKr wrote: » Azherae wrote: » If relevant, the video is actually a proper breakdown of nuance in this, for me at least. The og video, yes. Asmon mostly just says that all mmos definitely gotta have soloability, cause he hates people.
Gaf wrote: » Why we play solo - mmorpgs paradox
RocketFarmer wrote: Sometimes playing solo against difficult odds is much better than playing with a group that sucks. Also, for some they have to get their gameplay in smaller bites due to real life.
iccer wrote: » The game has to have solo content. You cannot expect players to always be in a group.
Aszkalon wrote: » iccer wrote: » The game has to have solo content. You cannot expect players to always be in a group. The Question is : is a FULL Camp of Enemy Minotaurs, Bandits, Goblins - or whatever else is there, viewed as Solo Content ? Because You can do this in Worst of Warcraft. You can almost effortlessly butcher yourself through all Content there is, while being on an equal Level with the Mobs you are fighting. It wasn't always like this. A loooooooong time ago, you needed to put in SERIOUS Preparation and had Knowledge over the Mobs you were going to fight, if you wanted to attack an Enemy Position like Tyr's Hand in WoW Vanilla alone, or "Pyrewood" in Silverpine Forest when You were around the Level Range of LvL 14 to 19. Because at "Night", all these Villagers of Pyrewood turned into Werewo- "WORGEN" i mean. They were not hostile to You at Day when You were an Alliance Player - but that changed over Night. And guess what. It was AWESOME !! When You can " Solo " all of the Open World with Exception of World Bosses and a few Questmobs or so, then You can solo most of the Game. And this is not good for Player social Ability. It is better when People need to team up. When they are "forced" to team up. You just appreciate your fellow Players more.