MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players.
Pawkets wrote: » I agree with this. When playing New World I loved the bow, however, would be disinvited to a dungeon purely for using a weapon with action combat. Even if action is an option if it is not incentivized to use, people will either expect only tab or mostly tab of their players. One way that Ashes could incentivize the use of action is to use their combination system. Allowing tab target skills to add status affects to the target, where an action based ability takes a skill shot to activate.
MrKryptic337 wrote: » Greetings fellow adventurers, While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base
Mag7spy wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. Was having a discussion with some of my guild members during the stream. I'm curious what would you need to meet your expectations for action combat gameplay wise?
Solvryn wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. It's best to give clear and concise examples from the previous titles you played so when people say, "I hated that combat system" you can simply just retort that they weren't ever good at it.
MrKryptic337 wrote: » Mag7spy wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. Was having a discussion with some of my guild members during the stream. I'm curious what would you need to meet your expectations for action combat gameplay wise? In my view, a great hybrid system would incorporate the best of both worlds. Here are some elements I believe would contribute to such a system: Real-Time Targeting with Tab Target Skills: Imagine a system where you have the flexibility of real-time targeting for basic attacks, controlled by mouse clicks or keybinds, while still utilizing tab targeting for more complex skill rotations. This blend would offer a dynamic combat flow, allowing players to switch seamlessly between precision-based attacks and strategic skill management. Active Block and Dodging: Introducing active block and dodging mechanics adds an extra layer of skill and strategy to combat encounters. Players would have the ability to actively mitigate damage by timing their blocks and evasions effectively, rewarding quick reflexes and tactical decision-making. Sprint/Movement Abilities: Incorporating sprinting and movement abilities enhances the mobility aspect of combat, empowering players to navigate the battlefield with agility and finesse. Whether it's closing the distance to engage an enemy or evading incoming attacks, these mechanics add depth to the overall combat experience.
arkileo wrote: » Some PI people were saying they were playing 100% in action combat, I don't recall what class.
Voeltz wrote: » Several of us have raised our concerns many times with the combat direction being almost entirely tab target but it's ignored. I still bring it up after class showcases but also try to focus on the topic of each update. They haven't shown the action camera in a long time, even though they were supposed to in a recent stream but didn't due to a technical issue. As you said even that is insufficient since the tab mode has clear advantages. If they truly are proceeding with the 2 separate combat modes, action abilities should take you into that mode via templated aoe or skill shot/reticle similar to league of legends. I would of course prefer more action than tab, but I've given up on that ever happening based on Stevens preference of tab target and the fact that they won't even acknowledge our concerns to begin with. Anytime you bring it up here the tab lovers will gaslight and claim it's a 'hybrid' when obviously it's not, it's basically just another tab target game. Tab being boring, low skill ceiling and dated is only one part of the problem, the other is it's appeal. The only people who still want it are old MMO players who are stuck in their ways and the past. They refuse to move forward and adapt. Whatever happened to "moving the genre forward" and how can you do so by refusing to move on from 20+year old combat? It's the most important aspect of a game and easily the biggest system needing an overhaul in MMOs. Many gamers from younger generations will not even touch this game simply due to the combat, but you need them for Ashes to be a success. Launching a game with tab combat today is like choosing Unreal Engine 4 instead of UE5. You're choosing to launch a brand new game in an outdated state out of complacency and that's a huge mistake.
Tyranthraxus wrote: » Not sure what other players are really looking for, in "action" combat. Do you mean that action combat would involve *no* tab-targeting? My definition of action combat is having combat abilities that are open to hitting anything in their path: the swing of a sword hitting 2 or 3 players, cone-attacks, AoE's, etc. Attacks that - in essence - don't require you to have a specific target selected/highlighted. In any such system, I'd still like to tab-target enemies, to see their health and buffs / de-buffs. To my perspective, they seem to have plenty of action-combat already in-place.
MrKryptic337 wrote: » Well said. I'm truly curious as to how they coexist with each other. For example: What do you trade for 100% accuracy on a ranged class? Why would anyone ever want to go action? There needs to be a tradeoff but how do you balance that? IMO: I think ESO has the best iteration of a true hybrid combat system and I would've loved for Steven to have taken some inspiration from that and maybe expanded on it.