tautau wrote: » OP, where did you hear this "overwhelming opinion" and where did you "heard there is no threat of PVE...."??
Pawkets wrote: » tautau wrote: » OP, where did you hear this "overwhelming opinion" and where did you "heard there is no threat of PVE...."?? The way it has been worded is "in all the pve content there is a threat of pvp, but pvp content is catered to, and there isn't a safe space for people who enjoy pve content."
Pawkets wrote: » Lately, I have heard an overwhelming opinion that Ashes will be catering to the PvP crowd or this is a PvP game, despite the constant reminder that this is a PvX game. While we won't truly know if this opinion is accurate or not until we feel it in Alpha 2 there is something I want to state for those who have this view on the game. 1. I have heard the argument that PvP players can sit at the arenas all day without threat or need to participate in PvE content. For anyone striving for competition in PvP they will need to chase their BIS set of gear. In WoW arenas (talking about early TBC arenas as I am not a retail Andy) the best armor for PvP was from arenas, however, the best weapons for arena were the same BIS weapons from high end PvE raids. So while the arena trolls just wanted to PvP most of the high competitive arena boys went out into those raids and earned their DKP in order to get those weapons. 2. I've also heard there is no threat of PvE for people in the open world/open seas. For this, I would again hope for something like what we can see in Sea of Thieves (see my "Everyone's thinking it, I'm just saying it Pirates!" post for more details /smile) However, I think even our PvP Pirates out in the open seas who are only looking to raid, pillage, and plunder without any corruption might run into a kraken like can happen in Sea of Thieves, when this tentacle ______ stops your ship in the middle of no where you got to fight it. I would hope that in Ashes just as there is a risk of PvP at most turns there is a risk of PvE for everyone as well. Thus why they call their game a PvX game. 3. Which leads me to my 3rd point which is: I think is a good solution and balance for this debate. While PvP people seemingly have a protected space to "only PvP all day with no threat of PvE" and the big thing that PvE people want is a place so they can gauge their progression and weekly performance and see they are improving their game play the same as what a PvPer can do in arenas. I suggest there is about a 50% instanced raid content. A place where on a weekly lock out, something that is needing to be group completed content. All 3 of these points leave out the entire thing that brings them all together and makes these arguments sort of mute in the first place. Even if Ashes has this content that is seemingly geared more towards PvP or PvE -- All players striving to obtain their best in slot gear won't do any of this content for it. They will have to farm the crafters-- They will need to go into the open world and fight both NPC and player to obtain their materials, they will have to move their materials via caravan (watching the caravan showcase the amount of PvE involved in a caravan run between 2 close nodes included: Parts Purchasing Tumok Avoidance Wolf Clearing Spider Clearing Rabid Avoidance (No rabids were harmed in the making of this livestream that I noticed) Bear Killing Chopped Trees Terrain Maneuvering PvE Elite Spawn event And Route Planning -- plus probably more that I missed After they've obtained both materials and gold or moved materials where they are needed they will need to get into the good graces of the crafters who if they have previously murdered while said crafter was trying to gather their PvE goods, they will probably get told to pound sand. -- In short, I want this game to stop being referred to as a PvP oriented game, it is not. We will all need to farm the crafters, and this requires a large handful of PvX.
Abarat wrote: » I think most PVP focused players cannot understand this.
NiKr wrote: » Abarat wrote: » I think most PVP focused players cannot understand this. Yep, because in pretty much every damn mmo we've been made to pve, if we wanted to pvp, so it's always wild when pvers keep shitting their pants at the slightest possibility of pvp in the gameplay.
Abarat wrote: » I believe that many traditional PVE players feel a game is PVP focused if they are REQUIRED TO ENGAGE or cannot completely control when and if they engage in PVP. It is not a percentage problem, imo, it is a IT EXISTS and I cannot NOT participate problem for them. I think most PVP focused players cannot understand this.
Pawkets wrote: »
Pawkets wrote: » This is a pro PvX post -- I would argue it is anti world PvP post. But its definitely not an arguement for PvE only.
Liniker wrote: » its honestly quite easy, just look at Lineage 2 and Archeage, if you think those are PvP games - Ashes will be a PvP game for you, if you think those are PvX - Ashes will be PvX for you,
Pawkets wrote: » /facepalm 90% of yall are definitely misunderstanding this post and are arguing either for my point I attempted to make or misconstrue'ing my point so much I don't even know how to respond.
Diamaht wrote: » Pawkets wrote: » /facepalm 90% of yall are definitely misunderstanding this post and are arguing either for my point I attempted to make or misconstrue'ing my point so much I don't even know how to respond. Well I mean if 90 percent of us are not understanding your point then you'll want to clarify it. Try to boil it all down into just a couple sentences first. Don't talk about what you don't mean, clarify what you do mean.