Ripteye wrote: » I'm super bored and brainstorming an idea to entertain my simple mind. Brought up a similar topic up in TGFTavern's discord.This is for fun so I hope people will kindly keep their negativity to themselves, and the details in it are not final. Anyway wall of text incoming. So there's this boss, that can only be summoned in the winter. To summon this boss you will need to craft The Frozen Summoning Rod of Strife. There can only be one of these rods per server. There can only be one of each of the components needed to craft the rod per server. The components will need to be farmed through, PvE, PvP, Gathering Crafting, Fishing, Cooking you name it. This will require cooperation between guilds to complete before winter ends and either the rod or the uncrafted components melt until next winter. There would need to be some sort of safeguard against griefing by hording one of the components maybe a server announcement stating who and where it was looted. (again brainstorming ) I think this could create all kinds of chaos, politics, in fighting, competition and ultimately cooperation. I hope some of you find this intriguing and would help build upon the idea. Just for fun.
Githal wrote: » Instead of person holding the components - it can be "the component cant be traded, and it will disappear from your inventory if held for more than 5 days, YOU MUST deposit the part to the node Bank where you are citizen for it to not disappear, and once deposited you cant withdraw the part until the item is fully fused with all parts". The info which node hold which part is public so others can siege it to get the item.
Noaani wrote: » I see two problems with this. The first and most important is that a metropolis node is immune to sieges for 60 days after successfully defending. This means the timeline of this event would need to be significantly longer than that - which would kind of take away an amount of the urgancy from the whole thing. The other issue with it is if the obvious resolution to the above were put in place in that the item were able to be won in a node war rather than siege. The issue there is that node wars are the business of nodes, while content like this is the business of guilds. Implementing a system where a strong guild needs to have a stranglehold over a strong node in order to remain a strong guild means that nodes simply become extensions of guilds. Sieges are at least an area in which guilds can take the helm rather than nodes, it's just the length of time between sieges that makes that aspect of it difficult to work. Even if the items stayed in the game for 3 months, it is probable that it would almost never get built due to there being components in two different metropolis nodes that are immunue to sieges for the majority of the duration. If you are 1 month in to this event (that we assume now lasts 3 months), someone from your node has one of these items in storage and you win a siege, no node other than your own can possible get all the components this time around - and there is still two months to go on this event. Feel free to disagree obviously, but this is how I see things.
Noaani wrote: » The first and most important is that a metropolis node is immune to sieges for 60 days after successfully defending. This means the timeline of this event would need to be significantly longer than that - which would kind of take away an amount of the urgancy from the whole thing.
Githal wrote: » Noaani wrote: » I see two problems with this. The first and most important is that a metropolis node is immune to sieges for 60 days after successfully defending. This means the timeline of this event would need to be significantly longer than that - which would kind of take away an amount of the urgancy from the whole thing. The other issue with it is if the obvious resolution to the above were put in place in that the item were able to be won in a node war rather than siege. The issue there is that node wars are the business of nodes, while content like this is the business of guilds. Implementing a system where a strong guild needs to have a stranglehold over a strong node in order to remain a strong guild means that nodes simply become extensions of guilds. Sieges are at least an area in which guilds can take the helm rather than nodes, it's just the length of time between sieges that makes that aspect of it difficult to work. Even if the items stayed in the game for 3 months, it is probable that it would almost never get built due to there being components in two different metropolis nodes that are immunue to sieges for the majority of the duration. If you are 1 month in to this event (that we assume now lasts 3 months), someone from your node has one of these items in storage and you win a siege, no node other than your own can possible get all the components this time around - and there is still two months to go on this event. Feel free to disagree obviously, but this is how I see things. Based on AOC Affiliations - node citizenship > guild membership.
Githal wrote: » Noaani wrote: » The first and most important is that a metropolis node is immune to sieges for 60 days after successfully defending. This means the timeline of this event would need to be significantly longer than that - which would kind of take away an amount of the urgancy from the whole thing. I dont see issure with time being longer tbh. it doesnt need to be for 1 in game year period. Just even if you get the item in the summer you will need to defend it till the winter.
Noaani wrote: » Nodes do not exist to provide content for their citizens. Raid content isn't their perview. Their role is to provide services for economic growth, for crafting, for questing, for religion. It is not their role to organize raids for content like this. That is specifically the role of guilds. If it turns out that Intrepid do place some of that content based role as being within the perview of nodes, then guilds will own nodes - simple as that. In other words, the notion of taking content for players to run and putting it in the hands of nodes rather than guilds will deminish the role of nodes, making them simply a projection of guild influence. .
Noaani wrote: » Making it so the event happens for 4 weeks, and has an average of 12 weeks before it happens again still means it can only spawn once every 4 months or so. However, not locking it to node sieges means the components will be bought together more often, meaning it will probably spawn 75%+ of those times. Most servers could expect to see this mob 2 times per year - which is still very low return for developer time, but not the worst I've seen.
Githal wrote: » I dont know how you imagine things will work. But guilds will be situated in nodes even now. There are guild halls inside of node ZOI. This means that most of the guild will be in the node to get the benefits of the guild hall.
Texas wrote: » Maybe make them rare, but not server-unique. Harder to grief that way. Speaking of which, why not have some legendary tier bosses spawn in the same manner that siege scrolls work? Gather a lot of materials, do a quest, and get a summoning scroll for a boss.