Xeeg wrote: » Why can't we just let low pop realms be low pop realms? Is it just the cost of hosting the realm that is the problem? Like not enough people to pay for running it? Or the users themselves? I could see some people actually enjoying a low pop realm, shrug.
Noaani wrote: » Basically, a low population server would play as a totally different - broken - game.
Xeeg wrote: » So if a server starts to go to lower pop, let's say 500 active users, would intrepid force them to merge with another server even if they didnt want to?
Taleof2Cities wrote: » Xeeg wrote: » So if a server starts to go to lower pop, let's say 500 active users, would intrepid force them to merge with another server even if they didnt want to? What is it exactly that excites you about a low-pop server, Xeeg? Is it the possibility of farming resources or doing questing without being bothered? Because that's not the spirit of Ashes of Creation. Risk versus reward means you are a daring adventurer and you occasionally like to foster meaningful conflict.
Xeeg wrote: » I'm not saying that I want to play on a low pop. I'm just asking that if people enjoy it, would intrepid force them to merge anyways?
Taleof2Cities wrote: » Xeeg wrote: » I'm not saying that I want to play on a low pop. I'm just asking that if people enjoy it, would intrepid force them to merge anyways? You're waffling now ... why would you post a thread in the Forums about it if you have no interest in playing on low pop?
Taleof2Cities wrote: » Regardless, most players and (most importantly) the devs aren't interested for the reasons already explained in the replies.
Halae wrote: » Taleof2Cities wrote: » Xeeg wrote: » So if a server starts to go to lower pop, let's say 500 active users, would intrepid force them to merge with another server even if they didnt want to? What is it exactly that excites you about a low-pop server, Xeeg? Is it the possibility of farming resources or doing questing without being bothered? Because that's not the spirit of Ashes of Creation. Risk versus reward means you are a daring adventurer and you occasionally like to foster meaningful conflict. Important note here; your stuff would be extremely limited on a low-pop server. Node size is determined by the people contributing to the node. Node Size determines what resources are available in its zone of influence, what dungeons are available, what other polities you're interacting with. Metropoli are the only places the highest end of auction house and university are located. If you have a low population, you may not be able to hit high level nodes, which would cripple basically everything. You'd have fewer dungeons available, you'd have worse resources available, you wouldn't be able to master profession skills due to the inaccessibility of universities, your economy would be a shadow, the resources you gather would rarely go to anything because the weaker economy means that players can't expect to actually get the resources they need, everything would be lower level since node strength determines monster spawns, some quests only open up at certain node levels, and probably some things I'm missing. This isn't like most MMOs, where the experience is fundamentally unchanged if you have a small number of players, because in those games quests, locales, monster spawns, and more are static. They don't change based on player input. Ashes requires a minimum input for things to be available, and that means a minimum number of players. Low pop servers literally just do not work in AoC
Texas wrote: » In my experience it is a wrong to think that the majority of people on low-pop servers prefer to be there. They are usually invested in their character and stuck. If your server is dying, your nodes are all going away anyway. It'll be especially bad in this game.
Xeeg wrote: » Noaani wrote: » Basically, a low population server would play as a totally different - broken - game. So if a server starts to go to lower pop, let's say 500 active users, would intrepid force them to merge with another server even if they didnt want to?
Chicago wrote: » I'm just interested in what will happen when they actually sold " name reservations " in the cash shop, who will get to keep the name?