Aszkalon wrote: » I recommend only being able to "turn this off" individually for Citizens of the Node - and during Peace Times. When there is Attackers storming at your Node and to it's vital Parts, i think You and Everyone else "WANT" this Bodyblock-Ability to be like a living Wall of Resistance. Just like in true Reallife Battles. You don't want the Attackers being able to "run just through" your Lines and charge at the Points they need to conquer. Only Citizens of the same Node/Faction should be able to bypass each other. I could see it getting cramped easily otherwise, when many People are moving through the same Node.
Garren wrote: » I believe it was Stardew Valley that implemented a mechanic that as you push through an NPC after a couple moments of being stuck that NPC jiggles and then you ghost through. What if Ashes were to do something similar. During peace times if someone is blocking your way, you walk into them for a couple seconds then you would ghost through. However, if the weight system is being implemented like Spif said then the ghosting mechanic wouldn't be appropriate.
Spif wrote: » Steven has said that people will have weight, and several people pushing can make even heavy armor tanks get pushed out of the way. Or one light person could push them slowly as long as they did not push back.
arkileo wrote: » Spif wrote: » Steven has said that people will have weight, and several people pushing can make even heavy armor tanks get pushed out of the way. Or one light person could push them slowly as long as they did not push back. I hope this is in combat only. Imagine you're trying to use a vendor, crafting station, etc. and a troll just won't stop pushing you away from it. Or imagine going afk in town only to come back dead and outside of town, because someone pushed you into danger.
CROW3 wrote: » When Red Rover turns violent. 😈
Xeeg wrote: » I get that body blocking is a part of war strategy and game combat systems.
Noaani wrote: » Xeeg wrote: » I get that body blocking is a part of war strategy and game combat systems. Why can't it also be a part of social or economic strategy?
iccer wrote: » In Archeage, you could push players around basically