Immortui wrote: » Summoner wishlist What are some ideas for summoner you wish to see ?
Vospha wrote: » Personally I would like to tame creatures or breed creatures to use at summons and hopefully they have seperate levelling than the player, I think levelling different summons from level 1 or capturing different levels and tiers of creatures will be super cool! I know secondary augements will change what you can summon so this might not be possible, unless that add this as an additional option kinda thing.
Halae wrote: » My dream for Summoner is to go full Pokemon Master on it. Not with capturing pets, that's the animal husbandry system (which I'll be taking part in as well, but it's not the relevant bit here) but in terms of how it plays out mid-combat. This particular idea is that your pet character is the one doing most of the work. When you take an action, the pet is the one that performs it. This can still absolutely cost you mana to do, that's reasonable, but for most actions the pet should be the one acting, with you directing it on how, including moving them out of AoEs, choosing when to use interrupt skills, and so on. Commands should be snappy and responsive, but powerful; most of the summoner's effectiveness needs to come from commands, to suit the class fantasy. The other thing that needs to happen is customizing your pet. This kind of class fantasy requires it, because the core conceit of your character revolves around the concept of your pet being yours, personally. Mind, if the animal husbandry system is all it's cracked up to be, reusing it for the summoner's pet customization will be a no-brainer, but it still needs to be said, though that's just appearance customization. Stat customization should also be a priority, to allow you to fill specific roles better or optimize for things.
SnowElf wrote: » Always wanted the summoner to be able to turn into a summon as a part of a rotation, for a very brief period of time. Imagine being able to turn into Shiva or Ifrit. The concept just sounds insanely OP tho lol. You can make some pretty sick summons from the sprites Intrepid has created WHICH JUST REMINDED ME that we're entering Alpha 2 in October and Steven and the gang are big fans of the Halloween !! Headless Horseman's mount as a summon confirmed. Kidding. All jokes aside, I just hope the summons are sick and creative. Hybrid summoners will have some unique stuff I'd wager, depending on what other archetype they pair themselves with. Who knows, maybe even Summoners abilities could be tied to the realm of Verra. Maybe you're near a body of water and your summon changes element, or it's powers are enhanced because of being near water instead. One thing that I hope Intrepid also nail with the summoner is the armor. They did the Bard showcase very well and that armor looks perfect. Each showcase gives us a flavor of a new armor that is I guess you could say, representative of the archetype, no? I wonder what people associate summoners to wear. Golden anklets and bracers? Whispy/flowy robes? But no.. as a Necromancer.. they would be much darker... The grim reaper of armors! :O!!!
Immortui wrote: » Also I'm interested how do you feel about you being attached to your summon that for example when your summon dies you also take some hit, or get some effect. Similarly to you being buffed gives the buff also to your summon. In my childhood mmo 4story there was buff that would split the dmg taken by your summon between him and yourself, making your summon more tanky. Id love to see some kind of connection like that in AoC.
Immortui wrote: » When it comes to armor, I believe they said any class can wear any armor same as weapons, correct me if Im wrong.
SnowElf wrote: » Always wanted the summoner to be able to turn into a summon as a part of a rotation, for a very brief period of time. Imagine being able to turn into Shiva or Ifrit. The concept just sounds insanely OP tho lol.
SnowElf wrote: » You can make some pretty sick summons from the sprites Intrepid has created WHICH JUST REMINDED ME that we're entering Alpha 2 in October and Steven and the gang are big fans of the Halloween !! Headless Horseman's mount as a summon confirmed.
SnowElf wrote: » Kidding. All jokes aside, I just hope the summons are sick and creative.
SnowElf wrote: » But no.. as a Necromancer.. they would be much darker... The grim reaper of armors! :O!!!
Veeshan wrote: » Summoner+Fighter should summon weapons and fling/hurl them at opponents and do physical dmg instead of magical :P
Endowed wrote: » The ability to be the "off tank", via pets.
Should be possible for all tank characters. If they are not, fix until capable of all of the above, or no longer attempting to fill tank role. NOTE: Precision requirements are specifically for high-end content, and may not be required for generalized content. 1. Responsive repositioning to avoid AoEs or manage mechanics 2. Aggro swap on precise timing 3. Defensive utility skills on precise timing 4. Interruption or control effects on precise timing 5. Responsive ability to manage any debuffs they can apply 6. Ability to survive tankbusters 7. Check their time-to-death when playing well but unsupported by a healer 8. Ability to reposition the boss intuitively and on precise timing 9. Ability to collect aggro from Adds without exposing party members to undue danger 10. Self-healing in line with other tank role characters 11. Sensible gear requirements that do not add great deals of overhead management 12. Ability to maintain aggro in enemy groups
Immortui wrote: » What are some ideas for summoner you wish to see ?