Songcaller wrote: Later my calculations were confirmed on the livestream
Azherae wrote: » Can you clarify your expectation then? And do you specifically dislike the concept that perhaps your weapon might be the last part of your build that you put effort into, in a min-max sense? If anything, I could see this being a good thing, since, if most of your power is spread over multiple gear pieces that must be upgraded, it keeps the power gaps much narrower in some ways, as opposed to the 'I just leveled my weapon because all I really need is DPS, right?' that we have seen in some other games before.
Songcaller wrote: » Azherae wrote: » Can you clarify your expectation then? And do you specifically dislike the concept that perhaps your weapon might be the last part of your build that you put effort into, in a min-max sense? If anything, I could see this being a good thing, since, if most of your power is spread over multiple gear pieces that must be upgraded, it keeps the power gaps much narrower in some ways, as opposed to the 'I just leveled my weapon because all I really need is DPS, right?' that we have seen in some other games before. I would remove soft caps and instead create hard caps. Much akin to DCUO and all of the enhancements available there. When I first saw the inventory slots I thought 'the toons will be very powerful at max level and fully geared like l2' then the combat iterations changed. I think you should min max all attributes to be max power and not simply put on 4 identical rings.
Songcaller wrote: » Hmm. I am aware of the 40-50% power differential. I even worked out current power gain through 1 to 50 and from basic tier to legendary tier. Later my calculations were confirmed on the livestream. I only made the calculations based on max stats at max level with full legendary gear - not specific gear or class build. 🤔
Songcaller wrote: » Yeah, I believe the weapons are redundant because of the merge between inherent stats and the emergent stats. There does not seem to be a multiplier on basic damage, only on critical damage. The base stat here could be weapon damage, however, let's say 80 was max strength and the basic sword is 8, then it would be easier to get to 80 through the other slots than try to get a legendary weapon to +15 enchantment to reach 80 alone. The reason is manifold because you could max 3, 4 or 5 stats without touching the level 1 sword.
Songcaller wrote: » Hmm. So you think a level 1 sword will do less damage than a level 5 sword at max stack? Level is actually the wrong word, instead I will call it rank - basic to legendary. Would the usual clamps still apply between the ranks or do you believe like I do that a level 50 weapon is only required to hit like a level 50 with the stats on the gear giving the overall power. I realise a legendary weapon may have additional phenomena attached but even so, why push to +15 enchantment even in such a case? 🤔
Songcaller wrote: » Can't you use the search function? I am in the pub and could do the search, however, I'd rather not highlight the huge debate between old veterans on the topic.