Ebonborn wrote: » @arkileo so instead of just the definition you would be attaching the current percentage increase of critical strike chance you have with gear, and it can adjust to buffs as well?
Myosotys wrote: » Im fine with let’s tell 10-20% of opacity. Giving 100% of the detailed formulas is risking to have the exact same builds over and over. So I don’t think devs should reveal everything.
Taerrik wrote: » Myosotys wrote: » Im fine with let’s tell 10-20% of opacity. Giving 100% of the detailed formulas is risking to have the exact same builds over and over. So I don’t think devs should reveal everything. Different builds shine in different places. I would not expect to find a one build performs top everywhere.
Ebonborn wrote: » @Azherae I actually think Throne and Liberty does a poor job of representing what I would consider clarity. TL has the spell Cursed Nightmare which has 80% chance of sleep and the "Hit" stat increases cc effects by a %. However, before the spell can ever have a chance of sleeping the target, the "Hit" stat is considered separately. Meaning even if you increase your sleep chance to 100% it doesn't matter because hit comes first. No one would ever know this without extensive testing of sleep and hit and realizing that one does not affect the other in the way that you think. This in my eyes is an overcomplication of the stats and their association
Ebonborn wrote: » What are stat caps? What are the TRUE relationships between these stats? While these two stats may have no correlation, I am trying to make the point of stat effects on each other, on gear, on skills and how to calculate these. Is the stat additive or is it going off of the base stat? I like some of the calculations shown with some current spells but would appreciate more clarity.