Halae wrote: » If you've ever taken a look at the guilds in ESO, there's costs associated with running a guild, so one of the very commonly expected things is that the members of said guild should contribute to the operating costs in some way. Especially if it's an economically interested guild - such as craftsmen or merchants - they set up 'guild dues' that ask you to send in X amount of gold per week to, ostensibly, help support the guild and its endeavors. And to be frank, ESO doesn't have the kind of resource sinks Ashes does and it's still getting away with that. I can't imagine the guild leaders in those cases aren't lining their pockets, it's just that in ESO you're only allowed to trade things via auction house with other people in your guild, so you NEED to be in a huge guild that also has lots of economic flow going on, and as a result you either need to join a guild with exorbitant prices for everything, or work your ass off to farm everything you need from the world at large. It's kind of a painful thing to think about. The sort of thing that turns a game into a job. At least you won't be super restricted in terms of what you can buy from an auction house like this, as an economic node's markets will be bustling with activity, and will be available to anybody willing to bring coin and make the trip. Let's make the assumption that a system for directly taking money from allies isn't in the cards for Ashes, at least not in this way. I can't imagine an automated system that'd demand specific amounts of gold from players. But I can imagine guild masters requiring players to contribute in materially meaningful ways to whatever project the guild has going on, such as lumber for construction, or helping out with a dungeon run. What does that leave? Well, honestly? The Taxes system. Yeah, that's something already in the game; when doing tasks within the zone of influence of a node, it collects taxes on the exchange, the rate of which can be set by the mayors. Guilds can take castles which gives them access to a region's worth of tax income, so if you want to take advantage of the passive tax system as a guild, the way to do it is to be part of a strong guild that dominates one of the extremely few castles in a server.
Arya_Yeshe wrote: » I would make a guild monthly fee, the guildmaster would set a monthly fee and every member could opt for paying it or not, the guild master will later check who paid and who didn't pay. That's all, this should finance costs for freeholds, ships, etc.
Nemeses wrote: » I hope you just copied and pasted that
ariatras wrote: » Nemeses wrote: » I hope you just copied and pasted that I usually type long posts in Libre Office or Open Office, that way I can more easily format the whole thing.
Nemeses wrote: » ariatras wrote: » Nemeses wrote: » I hope you just copied and pasted that I usually type long posts in Libre Office or Open Office, that way I can more easily format the whole thing. You must be a great laugh down the pub
ariatras wrote: » Nemeses wrote: » ariatras wrote: » Nemeses wrote: » I hope you just copied and pasted that I usually type long posts in Libre Office or Open Office, that way I can more easily format the whole thing. You must be a great laugh down the pub Haha, I promise I'm more fun than I sound! Just passionate about the game and how it all comes together. But I’m always up for a good chat, whether it’s about game mechanics or something more light-hearted. Cheers!
Nemeses wrote: » Arya_Yeshe wrote: » I would make a guild monthly fee, the guildmaster would set a monthly fee and every member could opt for paying it or not, the guild master will later check who paid and who didn't pay. That's all, this should finance costs for freeholds, ships, etc. No, thanks, I'm not, nor would most guild leaders, want to go around chasing people for money, way to put a bad feeling in the guild. Again, my way is by far and away the very best system. plus its a very easy system to implement.
RocketFarmer wrote: » Communist/Cult guilds have no taxation. Everything you earn is the guild’s. They will distribute resources as the guild requires. Any unhappy comrades will be re-educated. You live and die for the guild. Paying a node taxes must serve the guild or else the guild will direct reassignment to another node that benefits the guild. The guild knows what’s best. That includes how much time you spend per week doing assignments for the guild, like guard duty at the castle or resource harvesting or caravan support. Steal the guild’s resources or refuse to do the guild’s work, and life will become very hard for you. Comrades are required to report on the behavior of other comrades, especially family members. The guild rewards loyalty. Instead of a tax system for the guild system, the guild requests a gulag system.
Nemeses wrote: » I believe this will not be included, why not? its pretty simple, if in a guild everything that you earn, the guild automatically gets 5%...cant be fairer than that. Of course this money is guild locked so can only be used to buy guild items.