When all is gone and life leaves times, careless.
When all deperish and put an end to your footstpes.
When hatred finds no purshase in bleak landscapes.
When receed knock a door so outside you observes.
Even when missiles are a threat, whenever.
Even there, ice would make them reconcider.
Even your thirst for conquest would have no temper.
Even here, you'd bow down to any mighty tempest.
Unlike Burgeon, Bright-Light or Fading-Glim,
Thin-Ice, always, forced anyone to take care.
Winter should be that Force we cannot go against. It should last long enough so we have to adapt and gather ressources before it hits.
If we'd ever want to enforce it and conquere territory, we'd need to mobilise so, so many people! A true war effort!
Seasons should be rooted around an axis. Through quests only could we bend nature. Momentarily.
Until it correct course itself (unless we don't let it do, so a mega-quest trigger, maybe?

).
Winter is the one expected place where anybody know things will settle. Same as real life. Because ICE is ICE.
I advocate for seasons to last 1/3 they last IRL. With the In-game influences we know.
Seasons are currently planned to last 2 weeks. I find it too little. Especially when only one matters. Winter.
Only winter should slows things down.
I love winter above anything else and its influences.
Why make seasons if they makes no real sense?