Kyskei wrote: » what about all the other mega dungeons?
nanfoodle wrote: » I remember guk and lower guk in EQ1. Outside the dungeon and the first little bit by the entrance was low level. I don't remember, I think people were teaming there till 30 something. I still remember the way around it. This is my favorite type of dungeon.
Kilion wrote: » Overall having these mega dungeons be something you go back to again and again, reaching deeper and deeper as you level up is something pretty epic IMO. So starting with level 5 it can pretty much go up to level 50, if the dungeon itself is big enough to have that many areas.
Kyskei wrote: » nanfoodle wrote: » I remember guk and lower guk in EQ1. Outside the dungeon and the first little bit by the entrance was low level. I don't remember, I think people were teaming there till 30 something. I still remember the way around it. This is my favorite type of dungeon. I never played Everquest but that sounds great!
Veeshan wrote: » Kyskei wrote: » nanfoodle wrote: » I remember guk and lower guk in EQ1. Outside the dungeon and the first little bit by the entrance was low level. I don't remember, I think people were teaming there till 30 something. I still remember the way around it. This is my favorite type of dungeon. I never played Everquest but that sounds great! alot of the EQ dungeons were for a wide level range https://eqatlas.ca/ (for maps if your curious) uper guck for example as above poster is level 4-25 and lower guk was 30-50 Some other dungeons like blackburrow (gnoll dungeon) were low level 5-20 for example however every X amount of time i think it was 30 minutes or something a gnol courier would spawn which was lvl 30 at the start ofthe zone and run to the commander room and despawn (would drop items for a gnoll slaying club so there were reasonto come back to farm it) this was to simulate communication between the 2 gnoll tribes in dungeons splitpaw a few zones over(lvl 26+ dungeon)with blackburrow. Some dungeons ezits mainly higher level ones were also not next to the entrance so you had to fight ur way to the exit :P others had invisable floor pitfall traps leading to higher level parts of the dungeon.
Kyskei wrote: » Veeshan wrote: » Kyskei wrote: » nanfoodle wrote: » I remember guk and lower guk in EQ1. Outside the dungeon and the first little bit by the entrance was low level. I don't remember, I think people were teaming there till 30 something. I still remember the way around it. This is my favorite type of dungeon. I never played Everquest but that sounds great! alot of the EQ dungeons were for a wide level range https://eqatlas.ca/ (for maps if your curious) uper guck for example as above poster is level 4-25 and lower guk was 30-50 Some other dungeons like blackburrow (gnoll dungeon) were low level 5-20 for example however every X amount of time i think it was 30 minutes or something a gnol courier would spawn which was lvl 30 at the start ofthe zone and run to the commander room and despawn (would drop items for a gnoll slaying club so there were reasonto come back to farm it) this was to simulate communication between the 2 gnoll tribes in dungeons splitpaw a few zones over(lvl 26+ dungeon)with blackburrow. Some dungeons ezits mainly higher level ones were also not next to the entrance so you had to fight ur way to the exit :P others had invisable floor pitfall traps leading to higher level parts of the dungeon. that sounds dope!
nanfoodle wrote: » Kyskei wrote: » Veeshan wrote: » Kyskei wrote: » nanfoodle wrote: » I remember guk and lower guk in EQ1. Outside the dungeon and the first little bit by the entrance was low level. I don't remember, I think people were teaming there till 30 something. I still remember the way around it. This is my favorite type of dungeon. I never played Everquest but that sounds great! alot of the EQ dungeons were for a wide level range https://eqatlas.ca/ (for maps if your curious) uper guck for example as above poster is level 4-25 and lower guk was 30-50 Some other dungeons like blackburrow (gnoll dungeon) were low level 5-20 for example however every X amount of time i think it was 30 minutes or something a gnol courier would spawn which was lvl 30 at the start ofthe zone and run to the commander room and despawn (would drop items for a gnoll slaying club so there were reasonto come back to farm it) this was to simulate communication between the 2 gnoll tribes in dungeons splitpaw a few zones over(lvl 26+ dungeon)with blackburrow. Some dungeons ezits mainly higher level ones were also not next to the entrance so you had to fight ur way to the exit :P others had invisable floor pitfall traps leading to higher level parts of the dungeon. that sounds dope! This forum is filled with many old school MMOers that love many of the things IS is doing.
Caww wrote: » I'm all for mega (multi-level) dungeons but there should be some safeguards to prevent "twinking" runs that disrupt normal players from enjoying the area and not have a group come thru and destroy everything in sight repeatably. Many people remember EQ Guk because for the longest time there were no other expansions and the player population was crammed into a just a few zones, as I remember it...