Ludullu_(NiKr) wrote: » And Steven saying "well, just go change your node" goes directly against his desire for people to have allegiances to nodes that are somehow stronger than guild allegiances.
Noaani wrote: » Oh hey, a contradiction! I have a whole collection of these...
Kyskei wrote: » after today's podcast. I am 100% one of the petty & vindictive people that won't accept being a vassal no matter what the reward structure looks like. the thought of someone else being in an inherently better position than me (if not mechanically then prestige wise) is something I tend to act in resentment of. I would rather do everything to tear down the owning node than join it in any capacity. there are absolutely going to be people like that in the game. now that being said. we have not actually tried the vassal system at all. but what are the community's initial view on it? it seems to me that a lot of people are having a gut reaction to immediately want to rebel but are there some who see this in a more optimistic light?
Ludullu_(NiKr) wrote: » I'm also one of people who want MY node to be the parent, so if it got vassaled instead - I'm gonna do all I can to change that. And Steven saying "well, just go change your node" goes directly against his desire for people to have allegiances to nodes that are somehow stronger than guild allegiances. I definitely hope we get to test a "siege your parent function" at some point in A2.
Nerror wrote: » Is there any point where you would be happy being the vassal? Or does the pride aspect mean more than anything else?
Otr wrote: » Nodes do not belong to players. Vassal nodes should not rebel against parent nodes. It is a game mechanic. You are just a pawn on the map who happens to be in that node. The game design is better as it is now.
Ludullu_(NiKr) wrote: » Otr wrote: » Nodes do not belong to players. Vassal nodes should not rebel against parent nodes. It is a game mechanic. You are just a pawn on the map who happens to be in that node. The game design is better as it is now. And as I've said before, I dislike this design. Castle can be retaken, mobs/bosses/locations can be fought over, guilds/nodes can be wardecced, caravans attacked - all support a "loser" (as Noaani puts it) having the ability to try and stand up against someone who won against them in the past. But for some reason nodes do not support that. History is full of people rising up against "The Man" for one reason or the other. And quite a lot of those reasons are very politically motivated, with external influences included. So why shouldn't Ashes have the same kind of scheming and interactions? Also, I 100% foresee metros being run by despots and tyrants, but none of the vassals being able to do anything about that, because they can't rise up, so their choice is either "go live somewhere else" (while it's unknown if you even can move w/o downshifting) or "suck it up".
Noaani wrote: » Kyskei wrote: » after today's podcast. I am 100% one of the petty & vindictive people that won't accept being a vassal no matter what the reward structure looks like. the thought of someone else being in an inherently better position than me (if not mechanically then prestige wise) is something I tend to act in resentment of. I would rather do everything to tear down the owning node than join it in any capacity. there are absolutely going to be people like that in the game. now that being said. we have not actually tried the vassal system at all. but what are the community's initial view on it? it seems to me that a lot of people are having a gut reaction to immediately want to rebel but are there some who see this in a more optimistic light? If your node is a vassal of another node, it is because you lost. This isn't like losing in a PvP match, where it is 5 minutes of investment. Rather, this is months of investment. If you lose and your node becomes a vassal instead of a parent, you should find yourself at a disadvantage in some way. However, if your plan is to get back at that parent node, the first and most important thing you will need to do is leave your current node. Fact is, that node already lost to the parent node, and as your node is now limited in grown, it will probably lose people. On top of that, the parent node that you lost to is now going to attract more people. So, you already lost with your node which is now getting smaller, to the parent node that is now getting bigger. If you want revenge against that node, it is not going to happen for you where you are. It's basically a choice between sticking with your node and hoping for better circumstances, or acting on that desire for revenge. Both are long term commitments.
Nerror wrote: » Kyskei wrote: » after today's podcast. I am 100% one of the petty & vindictive people that won't accept being a vassal no matter what the reward structure looks like. the thought of someone else being in an inherently better position than me (if not mechanically then prestige wise) is something I tend to act in resentment of. I would rather do everything to tear down the owning node than join it in any capacity. there are absolutely going to be people like that in the game. now that being said. we have not actually tried the vassal system at all. but what are the community's initial view on it? it seems to me that a lot of people are having a gut reaction to immediately want to rebel but are there some who see this in a more optimistic light? I am curious, and this goes for @Ludullu_(NiKr) as well, is there no reward structure that would have you be happy living in a vassal node? Let's say you get access to all the services of your parent node anyway, even if for a few of them you have to travel 5 minutes to get there, and you get an extra 5% boost to XP and gold that the parent citizens don't get. Just as an example where game-mechanically you are better off in the vassal node than if you were to make that node the parent node. Is there any point where you would be happy being the vassal? Or does the pride aspect mean more than anything else?
Otr wrote: » First you will try that against other node chains and if that is your game-play style, you might relocate to undermine them from inside.