Instanced Content Should Not Offer Power Gains
In a recent Discord discussion, Steven confirmed that the plan for Ashes of Creation includes allowing rewards from 20% of instanced content. While this may seem like a balanced approach, it raises significant concerns about maintaining the integrity of the game’s open-world design.
Now that power gains will be present in all forms of instanced content, it'll inevitably disrupt the world.
1) Detracting from the Open-World Experience:
The true strength of Ashes of Creation lies in its commitment to an immersive, open-world environment where players interact dynamically and meaningfully. Introducing instanced content with power gains pulls players away from this shared world, reducing the richness of player interactions and the world itself.
2) The Domino Effect:
Once PvE instancing with rewards is established, there will be pressure to provide comparable PvP instancing with rewards. This further fragments the player base, drawing them into isolated scenarios rather than encouraging them to participate in the larger, open-world environment.
3) Learning from Other Games:
Many MMORPGs, like World of Warcraft, Guild Wars 2, and Elder Scrolls Online, have become "faux open-world" games where instanced content dominates the endgame. These games often favor PvE over PvP, leading to a lopsided experience where PvP is diminished and the open world feels less relevant. Ashes of Creation has the opportunity to avoid this pitfall and offer a truly unique experience.
4)The Potential of Open-World PvE:
There’s a strong argument that the best PvE experiences can and should be open-world. Intrepid Studios has the opportunity to implement creative and innovative solutions, such as multi-tiered open-world dungeons and environments. These could offer high skill ceiling PvE mechanics while maintaining the ever-present risk of PvP. Such content would be reserved for the best players, challenging them to master both the environment and their fellow players in a truly dynamic setting.
Addressing Steven Sharif's Quote:
Steven Sharif stated, "There is more than enough space to fill with regards to reward tables and the open vs instanced content. While the instanced content may not include the added risk of player vs player, it also means that the control setting is higher and capable of involving more rigid gameplay mechanics that can be quite tough and high on the skill ceiling."
While it is true that instanced content allows for more controlled settings and challenging gameplay, this approach risks undermining the core vision of Ashes of Creation. Instead of focusing on instanced content, the game should emphasize creating complex and challenging scenarios within the open world itself. This would keep players engaged with the environment and each other, preserving the risk and dynamic interactions that define the game’s unique appeal.
Conclusion:
To preserve the integrity and appeal of Ashes of Creation, instanced content should be carefully balanced. Power gains should remain tied to the open world, ensuring that players stay engaged with the core vision of the game—an immersive, interconnected world where player interactions and exploration are key. By implementing creative, open-world PvE content with high skill ceilings and maintaining the risk of PvP, Intrepid Studios can deliver a truly unique and dynamic MMORPG experience.