Otr wrote: » Players can also to be kicked out from the group before the looting starts.
rollox wrote: » And make an enemy for life when your tank wins the clothe robes of everlasting mana with ice affinity. Bound to player item.
Otr wrote: » There will be more looting mechanics Free-for-all. Lootmaster. Round-robin. Need or greed Players can also to be kicked out from the group before the looting starts.https://ashesofcreation.wiki/Looting Play in a guild and have less uncertainty.
Taerrik wrote: » I might normally feel really unhappy about any job being able to loot stuff they cant use But since the vast majority of gear is market based, it means I can also grind money in my downtime and just buy it. Meaning I can run both the content to work towards what I want, and just farm and buy it. I would hope the few instances of soulbound stuff are already so rare that they arent expected parts of normal wear gear, but that goal gear, the thing that keeps you playin a game because there is always more to get.
Caeryl wrote: » While I’m fine with some of the less-friendly system like Need/Greed or Bids when it comes to the (should-be) uncommon full gear drops, it’s just a plain old bad idea to not reward every contributor to the raid in some way through loot, and I cannot emphasize enough that those participation rewards should NOT be something other players can affect. Literally who thought it was a good idea to let people kick group mates out of looting rights after a clear??? That’s such a horrible idea. I don’t think there’s actually a way to compute how negative an experience it is to spend hours upon hours of your time in a raid, succeed, and then get nothing. It doesn’t encourage grouping or being social; it encourages your players to never join in with strangers to help them. It actively makes players more reluctant to engage cooperatively with each other when the tools that exist make it so unbelievably easy for the group lead to screw people over. At the absolute least every player should get crafting materials based on their ranks in the respective gathering lines, and they should never lose looting rights from getting ninja-kicked after the clears.
Smaashley wrote: » Just make a loot individual with % chance of dropping each item and a world loot where all players fight for that loot so everyone is happy. Must not be that hard to implement ?
George_Black wrote: » Smaashley wrote: » Just make a loot individual with % chance of dropping each item and a world loot where all players fight for that loot so everyone is happy. Must not be that hard to implement ? It's not a patticipation trophy kinda game. It's economy and conflict driven.
Smaashley wrote: » George_Black wrote: » Smaashley wrote: » Just make a loot individual with % chance of dropping each item and a world loot where all players fight for that loot so everyone is happy. Must not be that hard to implement ? It's not a patticipation trophy kinda game. It's economy and conflict driven. I'm saying that because with the system they have right now, there are people that would kill that boss 50 times and get no reward for it. Maybe you conflicted with other players for 30 minutes and then succeed to kill the boss once and don't get any loot. That is trophy because you took risk and succeeded. This is risk vs. reward, no matter the loot system.
George_Black wrote: » Smaashley wrote: » George_Black wrote: » Smaashley wrote: » Just make a loot individual with % chance of dropping each item and a world loot where all players fight for that loot so everyone is happy. Must not be that hard to implement ? It's not a patticipation trophy kinda game. It's economy and conflict driven. I'm saying that because with the system they have right now, there are people that would kill that boss 50 times and get no reward for it. Maybe you conflicted with other players for 30 minutes and then succeed to kill the boss once and don't get any loot. That is trophy because you took risk and succeeded. This is risk vs. reward, no matter the loot system. Okay... not gonna happen, what else can I tell you?
Apok wrote: » the only reason ffxiv can do this is cause the games loot system and gear progression is so streamlined that they completely removed any diversity in builds and leave you with the same kit and gear set everyone else at your tier has. FFXIV has a lot of really nice quality of life things about it but if ashes is gonna be so community driven and is essentially a throwback to classic MMOs I don't see how restricting people is going to help the game in this matter. People just need to make sure to record and screenshot this when it happens, call them out and let other people know. I prefer shaming people over having devs place restrictions in a game. If you can't take the time to deal with these issues yourself why should the dev team. this is a social issue not a gameplay issue