George_Black wrote: » Players need to change their mindset to open world adventure mmo. The difficulty setting of PvE is a false premise if you dont take in account the chances that you would face hostile players and so you need to conserve your MP and skill cooldowns. The joy perhaps that AoC is aimng for isnt whether you have fun killing mobs with a fun rotation but rather if you and your group master the game and achive your goals, and impose your will on none allied guilds and nodes.
nanfoodle wrote: » We need to stop expecting Ashes to be the game we loved 10 years ago. Let Ashes be Ashes. Don't go in with expectations other them the expectation of fun. This is the lession I have learned. As for difficulty, Ashes is not using scripted fights. AI will adapt to what players chuck at it. Fact is that can be tuned till no one can win. You won't have add ons telling you the next phase of the fight. With no add ons and AI. This will make compelling fights.
ThevoicestHeVoIcEs wrote: » I expect a range of opinions on this. I personally stopped playing quite a few MMOs because of how brain-dead and risk free their PvE experience was. In multiple of those titles you can literally auto-attack mobs to victory with no risk of dying. One of the reasons why I recently tried The Lord of the Rings Online, and enjoyed for quite a bit, was their attempt to address this issue with the optional Landscape Difficulty. In case you aren't familiar that system basically allows you to set personal difficulty for the open world PvE experience. Mobs are tougher this way, and you are encouraged to use your skill rotations properly. Mind I'm not asking for a Landscape Difficulty system, I just hope the PvE experience won't be mindless and devoid of any "challenge" outside the group content. As our characters progress and receive more skill points, the general combat should set the expectation that you learn how to play your class properly. When fighting groups of enemies, champion/elite style mobs you should not only be expected to know appropriate ability rotations, but also exploit ability synergies and mob weaknesses to your advantage. Otherwise, what's the point of the character progression, and all those abilities on your toolbar, if you dont have to use them?
nanfoodle wrote: » I'm not sure where people think this dragon raid was easy. They had a Cleric (Steven) set to God mode and resed people almost none stop. They would have failed other wise.
ThevoicestHeVoIcEs wrote: » nanfoodle wrote: » We need to stop expecting Ashes to be the game we loved 10 years ago. Let Ashes be Ashes. Don't go in with expectations other them the expectation of fun. This is the lession I have learned. As for difficulty, Ashes is not using scripted fights. AI will adapt to what players chuck at it. Fact is that can be tuned till no one can win. You won't have add ons telling you the next phase of the fight. With no add ons and AI. This will make compelling fights. Lets not die from hype exposure here. Mobs in Ashes, whatever marketing says, are going to have less or more limited behaviours, which are ALL scripted. Only because some bosses might have larger sets of behaviours doesn't mean they are using anything which is genuinely classifies as "smart" or "AI". Also from what I have seen from available footage I see ZERO evidence that average mobs are going to be capable of anything new when we consider the MMO genre.
Caeryl wrote: » nanfoodle wrote: » I'm not sure where people think this dragon raid was easy. They had a Cleric (Steven) set to God mode and resed people almost none stop. They would have failed other wise. It was the group’s first time taking it on, so yeah they would have and that’s fine, but it wasn’t a difficult fight. Some basic strategies to use in attempt 2: - don’t stack so much, which reduces the fire breath frequency and impact when it happens - Stop running around so much. There was a lot of New Raiders tuned Headless Chicken aspect to it when there didn’t need to be. If nothing is hitting you and you’re in range to deal damage, stick to a small area of motion. - Healer arrangements in the formation should cover the tank and maximize group coverage with AoE for the large scale attacks, similar story for the bards though they would have to be more mobile - They should prioritize a set amount of adds rather than split damage on all of them. If ten is the enrage threshold and it summons fifteen adds, the group should only bother focusing damage on 6 of them - There’s no need to retreat all the way to outside the third circle of fire and interrupt your damage, just hug near the dividing lines and shuffle in after the inner one has already popped (also don’t just eat the damage expecting to heal through it, that’s annoying a good way to make sure your healers let you stay down)
nanfoodle wrote: » ThevoicestHeVoIcEs wrote: » nanfoodle wrote: » We need to stop expecting Ashes to be the game we loved 10 years ago. Let Ashes be Ashes. Don't go in with expectations other them the expectation of fun. This is the lession I have learned. As for difficulty, Ashes is not using scripted fights. AI will adapt to what players chuck at it. Fact is that can be tuned till no one can win. You won't have add ons telling you the next phase of the fight. With no add ons and AI. This will make compelling fights. Lets not die from hype exposure here. Mobs in Ashes, whatever marketing says, are going to have less or more limited behaviours, which are ALL scripted. Only because some bosses might have larger sets of behaviours doesn't mean they are using anything which is genuinely classifies as "smart" or "AI". Also from what I have seen from available footage I see ZERO evidence that average mobs are going to be capable of anything new when we consider the MMO genre. I have been raiding for 20+ years. I'm not hyping anything. Steven has been talking about AI for mobs and I took little note till we got that dragon raid to watch. I saw some Behavior I have not seen from a raid mob before. It seemed to react to what the raidiers were doing. If I see more of this. Ashes will end up being the best place for PvE. I get this is a PvX game. With no mob boss add on and the AI lives up to what we saw. I'm gonna be very happy here.
This is a entery raid. Level 25. It was plenty hard. It's ment to teach people what a red dragon can do. Wait till you see an elder red
Caeryl wrote: » nanfoodle wrote: » ThevoicestHeVoIcEs wrote: » nanfoodle wrote: » We need to stop expecting Ashes to be the game we loved 10 years ago. Let Ashes be Ashes. Don't go in with expectations other them the expectation of fun. This is the lession I have learned. As for difficulty, Ashes is not using scripted fights. AI will adapt to what players chuck at it. Fact is that can be tuned till no one can win. You won't have add ons telling you the next phase of the fight. With no add ons and AI. This will make compelling fights. Lets not die from hype exposure here. Mobs in Ashes, whatever marketing says, are going to have less or more limited behaviours, which are ALL scripted. Only because some bosses might have larger sets of behaviours doesn't mean they are using anything which is genuinely classifies as "smart" or "AI". Also from what I have seen from available footage I see ZERO evidence that average mobs are going to be capable of anything new when we consider the MMO genre. I have been raiding for 20+ years. I'm not hyping anything. Steven has been talking about AI for mobs and I took little note till we got that dragon raid to watch. I saw some Behavior I have not seen from a raid mob before. It seemed to react to what the raidiers were doing. If I see more of this. Ashes will end up being the best place for PvE. I get this is a PvX game. With no mob boss add on and the AI lives up to what we saw. I'm gonna be very happy here. 'AI' in the gaming sphere has been used to refer to NPC programming since time immemorial. It's all hardset coding of NPC behavior, and thus it's only as smart as it was programmed to be. The dragon is not an intelligent entity and it's flawed to think of it as such. Also, what mechanics have you not seen before? It was all stock standard behaviors from what I was watching. This is a entery raid. Level 25. It was plenty hard. It's ment to teach people what a red dragon can do. Wait till you see an elder red Ok so you agree it wasn't a difficult fight by design. Glad we're on the same page.
nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » ThevoicestHeVoIcEs wrote: » nanfoodle wrote: » We need to stop expecting Ashes to be the game we loved 10 years ago. Let Ashes be Ashes. Don't go in with expectations other them the expectation of fun. This is the lession I have learned. As for difficulty, Ashes is not using scripted fights. AI will adapt to what players chuck at it. Fact is that can be tuned till no one can win. You won't have add ons telling you the next phase of the fight. With no add ons and AI. This will make compelling fights. Lets not die from hype exposure here. Mobs in Ashes, whatever marketing says, are going to have less or more limited behaviours, which are ALL scripted. Only because some bosses might have larger sets of behaviours doesn't mean they are using anything which is genuinely classifies as "smart" or "AI". Also from what I have seen from available footage I see ZERO evidence that average mobs are going to be capable of anything new when we consider the MMO genre. I have been raiding for 20+ years. I'm not hyping anything. Steven has been talking about AI for mobs and I took little note till we got that dragon raid to watch. I saw some Behavior I have not seen from a raid mob before. It seemed to react to what the raidiers were doing. If I see more of this. Ashes will end up being the best place for PvE. I get this is a PvX game. With no mob boss add on and the AI lives up to what we saw. I'm gonna be very happy here. 'AI' in the gaming sphere has been used to refer to NPC programming since time immemorial. It's all hardset coding of NPC behavior, and thus it's only as smart as it was programmed to be. The dragon is not an intelligent entity and it's flawed to think of it as such. Also, what mechanics have you not seen before? It was all stock standard behaviors from what I was watching. This is a entery raid. Level 25. It was plenty hard. It's ment to teach people what a red dragon can do. Wait till you see an elder red Ok so you agree it wasn't a difficult fight by design. Glad we're on the same page. LOL love forum warriors. I never said that, don't put words in my posts.
Ludullu_(NiKr) wrote: » I hope PvE is harder than what we've seen. And any arguments of "this was only lvl25" don't matter. Raids should all be difficult, especially when they're 40-man ones. I know we're in testing and all that, but my main feedback is "make it harder, while making it even more pvx".