Azherae wrote: » I don't know how they would 'do the metrics' (and this would obv be the contentious part) but I would absolutely support the general idea of 'star levels for players in PvP'. The ability to attack someone, see their star level come up and realize they're no match for me, and not continue the attack, would be great for me.
bloodprophet wrote: » There will be indicators when you click people. How indepth is is to be determined.
Dygz wrote: » By design, Level gap will remain somewhat opaque in order to maintain the Risk of becoming Corrupted.
Ludullu_(NiKr) wrote: » I don't believe that level indicators will be enough to judge the power of an enemy. Mainly because we'll have way too much horizontality on our builds. And this is not even counting the supposed RPS balancing of class power matchups.
DerToastinator wrote: » Horizontal progression is horizontal because it doesnt effect your power, but the options you have.
Ludullu_(NiKr) wrote: » DerToastinator wrote: » Horizontal progression is horizontal because it doesnt effect your power, but the options you have. You are a mage in frost resistance armor and augments that work against frost mobs (fire most likely), cause you're in a snow biome. Then you see a ranger (let's assume ranger is the rock to mage scissors) in gear that's the same score lvl as yours. You think "oh, I can take him, cause his stuff is the same lvl", but his gear is all fire and with fire resistance. All of those build features are purely horizontal, but you would not win the fight against him. You would most likely not even win if his gear had a lower gear score, because rps is against you and his build is your exact opposite horizontally. This is why I said that seeing gear score lvls will not be enough to know if you'll win. Also, I hate transmogs too and I wish they weren't in the game. But seeing a person's entire build is also not something I want. And the middle ground is "gear icons that tell you your target's gear grade", because they tell you their estimated power w/o telling you too much info (just as seeing their gear would w/o transmogs)https://ashesofcreation.wiki/NameplateA buff icon will indicate the character's gear and grade.[6][7][8]
Azherae wrote: » Being able to tell the difference between 'oh that's practically a legendary hero around here, I stand no chance' and 'wait this person's build dunks on mine' is kind of important, isn't it?
Ludullu_(NiKr) wrote: » DerToastinator wrote: » Horizontal progression is horizontal because it doesnt effect your power, but the options you have. You are a mage in frost resistance armor and augments that work against frost mobs (fire most likely), cause you're in a snow biome. Then you see a ranger (let's assume ranger is the rock to mage scissors) in gear that's the same score lvl as yours. You think "oh, I can take him, cause his stuff is the same lvl", but his gear is all fire and with fire resistance. All of those build features are purely horizontal, but you would not win the fight against him. You would most likely not even win if his gear had a lower gear score, because rps is against you and his build is your exact opposite horizontally.
Azherae wrote: » But the point isn't really to know if you will win or not. It's to let you know (in certain games) that you are so outclassed in basic relative power that you should approach it entirely differently rather than trying to just adapt.
Ludullu_(NiKr) wrote: » I also personally hope that someone in lvl50 bis doesn't just annihilate someone in lvl50 base, but that's a whoooole different discussion.
DerToastinator wrote: » but im not talking about the risk of corruption. im talking about the risk of loosing every fight you take, because there is no way to know if its a fair fight and preventing the frustration of feeling weaker than everyone without any tool to find a siutable challange for you. Thats a "Quit moment" and should be avoided by games.
Dygz wrote: » The current design includes some indicators that provide general hints of power discrepancy. And we have to test whether the current design will be sufficient.
Spif wrote: » I'm against any kind of gearscore indicator in the nameplate. I'm fine with armor transmog. Learn your opponents as people, not just stat buckets.
DerToastinator wrote: » Remember every time you got killed/corpse camped by a high lvl (lets say in stranglethorn). All the frustration of that moment can be a lot. Now imagine not even knowing why he is stronger than you and add loosing loot in the process. Even if the person in question is corrupded afterwards and killed. If the killed player quit because of that he wont know about that justice.