Apok wrote: » Yeah over world PvP doesn't always work out like how people think it is and you can't force it. if there's nothing to do besides hunt people in the world for any pvp I doubt they'll get the player base to make it a viable system. game will definitely need some kind of instanced pvp even in a survival game like ark on a well populated server it can be hard to come by people unless you're using esp hacks which is usually the case when someone finds you in open world situations.
Noaani wrote: » Apok wrote: » Yeah over world PvP doesn't always work out like how people think it is and you can't force it. if there's nothing to do besides hunt people in the world for any pvp I doubt they'll get the player base to make it a viable system. game will definitely need some kind of instanced pvp even in a survival game like ark on a well populated server it can be hard to come by people unless you're using esp hacks which is usually the case when someone finds you in open world situations. Yeah, but Ark is an action adventure survival game, not an MMORPG. The difference is not something to be understated - the games probably shouldn't be compared in this regard. Many PvP oriented MMORPG's with a focus on open world have existed and been financial successes - there is no reason at all to think that in itself will cause Ashes any issues.
Apok wrote: » Please do tell me about all the fun open world PvP you have had in those successful MMORPGs
Noaani wrote: » Apok wrote: » Please do tell me about all the fun open world PvP you have had in those successful MMORPGs Archeage was the most successful PvP MMORPG in NA/EU for a few years, it had some great PvP. My assumption (feel free to correct me if I am wrong) with what you want arenas/instanced PvP for is so that players can find a fight. The thing is, a game like Ashes (based on Archeage experience) will have plenty of that. In Archeage, there were set piece style content every few hours. There was never more than a 2 hour period without some form of content that attracted people to it, that was open for PvP. Basically, rather than setting up an arena, attracting people wanting a fight to it and then locking it off, XL instead set up an open world fight, and attracted people to it every few hours. The game had arenas, without a doubt - but they were empty because there was no need for them due to the games design. These are the aspects of Archeage that Steven saw and knew should make for a great game.
Apok wrote: » that's because Archage does the same thing FFXIV does, your kits are stripped down to streamline and balance the PvP experience. when you play arena in either game you aren't playing your character rather a streamlined kit of your class which really takes the fun out of it imo.
Apok wrote: » I would run around on WoW back in the day looking for fights, usually people just ran away and cried. same for New World. I have one experience playing that game that I will remember. me and the guy fought each other while trying to farm a resource node, We both would time our attacks and CC skills and keep count of how many times we hit the node to try and claim the resources. it was a lot of fun but in the thousands of hours playing the game it's probably the only fun open world PvP I had.
NiKr wrote: » Apok wrote: » I would run around on WoW back in the day looking for fights, usually people just ran away and cried. same for New World. I have one experience playing that game that I will remember. me and the guy fought each other while trying to farm a resource node, We both would time our attacks and CC skills and keep count of how many times we hit the node to try and claim the resources. it was a lot of fun but in the thousands of hours playing the game it's probably the only fun open world PvP I had. You really shoulda been playing L2
Apok wrote: » I would run around on WoW back in the day looking for fights, usually people just ran away and cried.
Chaliux wrote: » Apok wrote: » I would run around on WoW back in the day looking for fights, usually people just ran away and cried. ? I‘ve been playing WoW on pvp servers from release until end of WotLK and there was plenty of open world pvp everywhere, in all scales and sizes. Played rogue and warrior mainly, and had thousands of hours pvp-ing from 1:1 to large scale fights. So, cant share or understand your experience at all. I‘ve played Horde. If that makes any difference, but I dont think so. And sure, wow vanilla was also very grindy in several aspects, all the QoL stuff was implemented later on.
Pyrolol wrote: » I did one back in Februaryhttps://forums.ashesofcreation.com/discussion/58885/the-arena-thread/p1 Then E-Sports got brought up And people got confused between the 2. Was a back and fourth nightmare 😂 What I tried to do from the start of that Arena Thread was compromise with the Ashes direction of the game as-well as keeping an end game high skill competitive level with fewer numbers than the original 8v8 design to offer something different yet more noticeable on individual talents & skills (ie 3v3 & 5v5) - already confirmed The compromise I tried to get with was having reasons, upgrades to still go out into the OW and experience the other modes such as dungeons & raids to stay relevant, experience the entirety of the game but also was a choice of weather you wanted these slight upgrades to give you an advantage to climb the leaderboard of the Arena, so that way was a win/win, and everyone gets to pick how they want to play their story, makes it easier with Seasons too
Gandohar wrote: » ...For myself, I love both PVP and PVE content but I play PVP far more than anything else in an MMORPG...
timjimtwo wrote: » Instanced PVP kills open world pvp bnecause everyone hangs out in protected places and runs pre-made groups...same old tired games for the rush to max level min / maxers. It will hands down ruin AOC