Caeryl wrote: » ...as only 10% of all players could own one
Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold.
Flanker wrote: » Caeryl wrote: » ...as only 10% of all players could own one Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold. You should really listen to Steven explaining that the way the world works and the way they want it to work is not "top 10% of players get all the freeholds". From what I saw so far, some (if not all) of your concerns could be eliminated the moment you listen to Steven talking about a subject of your concerns
Caeryl wrote: » I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use.
Taleof2Cities wrote: » Caeryl wrote: » I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use. Crafting or processing?
<snipped the Crafting bit> But, if the underlying issue for you is exclusivity of freeholds, that’s your choice as a player to undertake a freehold or not. That’s not an Intrepid issue. Just like any other MMO, the players who are able to invest the time and effort will reap the rewards of that investment.
Caeryl wrote: » Flanker wrote: » Caeryl wrote: » ...as only 10% of all players could own one Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold. You should really listen to Steven explaining that the way the world works and the way they want it to work is not "top 10% of players get all the freeholds". From what I saw so far, some (if not all) of your concerns could be eliminated the moment you listen to Steven talking about a subject of your concerns I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use.
Depraved wrote: » Caeryl wrote: » Flanker wrote: » Caeryl wrote: » ...as only 10% of all players could own one Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold. You should really listen to Steven explaining that the way the world works and the way they want it to work is not "top 10% of players get all the freeholds". From what I saw so far, some (if not all) of your concerns could be eliminated the moment you listen to Steven talking about a subject of your concerns I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use. its ok to disagree, doesn't mean you are right scarcity is a thing in this game. just trade for whatever goods you need if you don't own a freehold. also, we saw before that you don't need to craft the highest tier sword with the highest tier materials. you can use lesser materials and then eventually upgrade to the best possible sword.
Caeryl wrote: » There's no reason this one part of artisan crafting is entirely at the mercy of other players.
Taleof2Cities wrote: » Caeryl wrote: » There's no reason this one part of artisan crafting is entirely at the mercy of other players. Yeah, there is a reason … it’s to collaborate with other players in a game with a label in the MMO genre. Pretty sure we won’t be seeing the full end-to-end freehold activities until Beta, though. So, the jury’s still out on how difficult it will be for the average player (whether it be owning or having permissions).
Caeryl wrote: » Depraved wrote: » Caeryl wrote: » Flanker wrote: » Caeryl wrote: » ...as only 10% of all players could own one Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold. You should really listen to Steven explaining that the way the world works and the way they want it to work is not "top 10% of players get all the freeholds". From what I saw so far, some (if not all) of your concerns could be eliminated the moment you listen to Steven talking about a subject of your concerns I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use. its ok to disagree, doesn't mean you are right scarcity is a thing in this game. just trade for whatever goods you need if you don't own a freehold. also, we saw before that you don't need to craft the highest tier sword with the highest tier materials. you can use lesser materials and then eventually upgrade to the best possible sword. This is 1/3 of the artisan system requiring a permission slip from other players. Needing BiS gear or not is irrelevant. The issue is that you shouldn't need a permission slip to advance. In no other aspect of the game can you halt another players progress by just saying 'nah'. There's no reason this one part of artisan crafting is entirely at the mercy of other players. If it were just more efficient than doing processing at a location in a node, it wouldn't matter so much, as of course a guild will need more than an individual working on personal request from others. But to not have it even be an option to do even small-scale high-level processing independent from player housing is pointless and artisan-unfriendly for no discernible reason.
Depraved wrote: » its not 1/3 of the system. you can do processing in towns. id say its 1/5 of 1/3? since you can do almost all processing in towns except for the highest tier. and ofc this is about BiS. what would it be about if not that? pressing E on a station? and there are reasons why it works the way it works...
Taleof2Cities wrote: » Depraved wrote: » its not 1/3 of the system. you can do processing in towns. id say its 1/5 of 1/3? since you can do almost all processing in towns except for the highest tier. and ofc this is about BiS. what would it be about if not that? pressing E on a station? and there are reasons why it works the way it works... While I agree the tone of their response seems selfish, there are a couple of good points buried in the context. First, there isn’t any other MMO (that I can think of either) that has a skill line gated by other players. Sure, you’re supposed to cooperate and get along with others in Ashes … but part of a skill line? Second, there is no other viable alternative to level the skill line fully if you’re not at a freehold. I’m still siding with Intrepid that they can roll out Processing in a meaningful way that’s inclusive of everyone. Worst case scenario (as you said) is you level up 4/5 of your chosen discipline in Processing … and then focus on your other crafting mastery. To be revisited later.
Depraved wrote: » Caeryl wrote: » Depraved wrote: » Caeryl wrote: » Flanker wrote: » Caeryl wrote: » ...as only 10% of all players could own one Dygz wrote: » You don't have to own a Freehold to Craft on a Freehold. You should really listen to Steven explaining that the way the world works and the way they want it to work is not "top 10% of players get all the freeholds". From what I saw so far, some (if not all) of your concerns could be eliminated the moment you listen to Steven talking about a subject of your concerns I'm aware of how they work. I simply fundamentally disagree that usage of a major crafting system should require the permission of other players to use. its ok to disagree, doesn't mean you are right scarcity is a thing in this game. just trade for whatever goods you need if you don't own a freehold. also, we saw before that you don't need to craft the highest tier sword with the highest tier materials. you can use lesser materials and then eventually upgrade to the best possible sword. This is 1/3 of the artisan system requiring a permission slip from other players. Needing BiS gear or not is irrelevant. The issue is that you shouldn't need a permission slip to advance. In no other aspect of the game can you halt another players progress by just saying 'nah'. There's no reason this one part of artisan crafting is entirely at the mercy of other players. If it were just more efficient than doing processing at a location in a node, it wouldn't matter so much, as of course a guild will need more than an individual working on personal request from others. But to not have it even be an option to do even small-scale high-level processing independent from player housing is pointless and artisan-unfriendly for no discernible reason. its not 1/3 of the system. you can do processing in towns. id say its 1/5 of 1/3? since you can do almost all processing in towns except for the highest tier. and ofc this is about BiS. what would it be about if not that? pressing E on a station? and there are reasons why it works the way it works...