RocketFarmer wrote: » The book/wand tank sounds intriguing. Wondering if they’ll allow the book to be used as a shield, it’s big and meaty enough.
Ludullu_(NiKr) wrote: » RocketFarmer wrote: » The book/wand tank sounds intriguing. Wondering if they’ll allow the book to be used as a shield, it’s big and meaty enough. I need the shield to be used with one-handed ranged weapons! I require it, Intrepid!
nanfoodle wrote: » Because it let's you make your own class like DnD. Great things like battle mages. Clerics designed got back line support or a Cleric that is tuned for frount Line battle support. You can wear all armor types as well
CROW3 wrote: » Freedom for folks to experiment and play what they want & how they want without silly restrictions for armor or weapons.
Garrtok wrote: » Hi, while we know, that all classes have access to all weapons, intrepid never showed what incentive you would have to switch to a non typical weapon. Or what options are open to you. Most likely the weapon skill trees won't be super complex and will also most likely support a certain class more than others. A problem might be, that you can always roll for need on a rate items cause it could fit your super creative build and no one could argue about that.
RedLeader wrote: » I doubt that every node will have the ability (the artisans or the materials) to make the very best weapons of every type. I think achieving the exact build you want, with the most synergistic augments possible, is going to take many years, and maybe even a few relocations. you are going to have to grow the right nodes and the right POIs in exactly the right way, to get the mats for the BIS gear/weapons, work on the right religion, grow your node of the right type in the right way and so on. most of us are going to have to make trade-offs for the first year or so. It isn't going to be zerg these 7 POIs and then wait for the expansion.
Garrtok wrote: » RedLeader wrote: » I doubt that every node will have the ability (the artisans or the materials) to make the very best weapons of every type. I think achieving the exact build you want, with the most synergistic augments possible, is going to take many years, and maybe even a few relocations. you are going to have to grow the right nodes and the right POIs in exactly the right way, to get the mats for the BIS gear/weapons, work on the right religion, grow your node of the right type in the right way and so on. most of us are going to have to make trade-offs for the first year or so. It isn't going to be zerg these 7 POIs and then wait for the expansion. Can we maybe talk about what they showed and not about some theoretical one day maybe stuff?
Depraved wrote: » Garrtok wrote: » RedLeader wrote: » I doubt that every node will have the ability (the artisans or the materials) to make the very best weapons of every type. I think achieving the exact build you want, with the most synergistic augments possible, is going to take many years, and maybe even a few relocations. you are going to have to grow the right nodes and the right POIs in exactly the right way, to get the mats for the BIS gear/weapons, work on the right religion, grow your node of the right type in the right way and so on. most of us are going to have to make trade-offs for the first year or so. It isn't going to be zerg these 7 POIs and then wait for the expansion. Can we maybe talk about what they showed and not about some theoretical one day maybe stuff? it's not theoretical. they already said that you wont have all crafting stations in every node. majors will decide what to set up and IIRC its 2 per node. with that mind, there will only be 5 metros, therefore 10 stations. there are 8 crafting professions, so if metros repeat stations, some players wont be able to craft t5 stuff until those nodes are destroyed or change the stations. it could take a while. its this way until intrepid changes things
Pendragxn wrote: » I can’t wait to play a battle mage with some cool 2-handed melee weapons like a spear or halberd. It’d be pretty awesome to be clapping people with a trident or something similar. Being able to mix it up with different weapon styles is going to be sweet. I really like the weapon skill system too—it seems like a solid way to offer more freedom and diversity in player builds. The ability to wear any armor type and use any weapon is definitely a bonus, allowing for more dynamic gameplay. It feels like it’ll let players experiment and find their own unique playstyle.