Garrtok wrote: » Depraved wrote: » Garrtok wrote: » Depraved wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. yeah but also not everybody will be on the same node. less played races might get their node. Why do you think so? Of course it will happen sometimes, but realistically most nodes will have two - three different skins so?they are just skins ;3 Yes they are, but it's about the system that is not well designed.
Depraved wrote: » Garrtok wrote: » Depraved wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. yeah but also not everybody will be on the same node. less played races might get their node. Why do you think so? Of course it will happen sometimes, but realistically most nodes will have two - three different skins so?they are just skins ;3
Garrtok wrote: » Depraved wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. yeah but also not everybody will be on the same node. less played races might get their node. Why do you think so? Of course it will happen sometimes, but realistically most nodes will have two - three different skins
Depraved wrote: » Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself. yeah but also not everybody will be on the same node. less played races might get their node.
Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system. In every mmo you have races, that are played much more than others, so a niche race will maybe never or very unlikely see a node in their style. I guess there should be an alternative system. Maybe the mayor's race or swappable and you need a blue print that is only craftable by the race itself.
Caeryl wrote: » Your choice of style is made in character select. If node style > character style to you, then you'll have to pick the race with the node style you want. Personally I'm hugely against the removal of the racial perks. It just makes the world building lesser for it when entirely different species are treated exactly the same and ultimately it means you'll see more lopsided aesthetics than if racials perks did exist to influence selection a bit.
P0GG0 wrote: » Caeryl wrote: » Your choice of style is made in character select. If node style > character style to you, then you'll have to pick the race with the node style you want. Personally I'm hugely against the removal of the racial perks. It just makes the world building lesser for it when entirely different species are treated exactly the same and ultimately it means you'll see more lopsided aesthetics than if racials perks did exist to influence selection a bit. that make sense, but throw economy related perks. combat ones are always to much of a head ake.
Garrtok wrote: » Hi, while in theory it sounds great and logical, that a node gets the style of the most contributing race, its actually not a well thought of system.
Garrtok wrote: » How? It's pretty much statistics. In wow for example 16% are playing blood elves, while only 3% are playing goblins. In ashes it will be the same. Guess who will contribute more in nearly all cases.
ShivaFang wrote: » Garrtok wrote: » Players of a race playing together to build a node in their style is very far from the reality of the game Right, so given that how would a node even form for a culture if the race isn't working together to establish it? This isn't wow where the races already have established homes. There are ruins of ancient civilization, but it's still the people coming back through the portals that are building it. There is nothing lorewise OR mechanics wise that can justify forcing particular nodes to be a minority race.
Garrtok wrote: » Players of a race playing together to build a node in their style is very far from the reality of the game
Garrtok wrote: » Just everyone is playing together and the majority of race establishes their style. There is no in lore "and then the orcs travalled together over the mountains to find a new home". If you're a whatever race only guild you will always have disadvantages
ShivaFang wrote: » What disadvantages to you see in being in a race-only guild ?
Aszkalon wrote: » In WoW Example on my Server - i will never and i truly mean "NEVER" - see a huge Dwarf-Group otherwise. Or an Elf-Group. Or a Human Soldiers/Knights Group.
Aszkalon wrote: » ShivaFang wrote: » What disadvantages to you see in being in a race-only guild ? We. - NEED. - race-only. Guilds. !! In WoW Example on my Server - i will never and i truly mean "NEVER" - see a huge Dwarf-Group otherwise. Or an Elf-Group. Or a Human Soldiers/Knights Group. It is a sad but solid Truth. People need to organise it. Especially - ESPECIALLY - for Roleplay.
Garrtok wrote: » Flanker wrote: » I guess this helps? It's just 440 people...
Flanker wrote: » I guess this helps?
Myosotys wrote: » Garrtok wrote: » Flanker wrote: » I guess this helps? It's just 440 people... Still it's a meaningful sample. Enough to understand that no race will have an overwhelming majority. So diversity gonna be here. It's seems to me logic that that architecture sues to the majority. Imagine some small doors for Goblins where 80% of the population is tall.