Serukkq wrote: » >> elite red bandits
Korela wrote: » Serukkq wrote: » >> elite red bandits Corrupted players gain skill and stat dampening as soon as corruption is gained. This increases each time corruption is gained until they ultimately become ineffective at PvP combathttps://ashesofcreation.wiki/Skill_and_stat_dampening PvP is PvP. PK is PK.
CROW3 wrote: » Try it and see how it goes. 🤷♂️ Keep in mind it’s the only way you can drop gear tonothwr players.
Serukkq wrote: » CROW3 wrote: » Try it and see how it goes. 🤷♂️ Keep in mind it’s the only way you can drop gear tonothwr players. Come and take it! 😈
CROW3 wrote: » Serukkq wrote: » CROW3 wrote: » Try it and see how it goes. 🤷♂️ Keep in mind it’s the only way you can drop gear tonothwr players. Come and take it! 😈 I mean, I applaud the moxy, but red players will have increasingly reduced stats, and will have a chance to drop their equipped gear. You can charge in very bravely, and die very quickly.
Serukkq wrote: » Perhaps tho living in a lawless zone?
Serukkq wrote: » CROW3 wrote: » Serukkq wrote: » CROW3 wrote: » Try it and see how it goes. 🤷♂️ Keep in mind it’s the only way you can drop gear tonothwr players. Come and take it! 😈 I mean, I applaud the moxy, but red players will have increasingly reduced stats, and will have a chance to drop their equipped gear. You can charge in very bravely, and die very quickly. Leads to the question how fast you can work off corruption/stat dampening Any info on that? All I can find is exp debt that needs to be worked off. That ties to stat dampening for greens.
Korela wrote: » Serukkq wrote: » Perhaps tho living in a lawless zone? Lawless zones are open-world areas where the corruption system is disabled. These are intended to be an Alpha-2-only feature to help test what will become open-sea contenthttps://ashesofcreation.wiki/Lawless_zoneshttps://ashesofcreation.wiki/Naval_PvP So, yes. I hope that there will be an option to play mainly next to (and even in) the open sea naval PvP zone.
Podgnil wrote: » As for me, the system with corruption is the most controversial decision of the developers. It looks like the hand of God meddling into the affairs of mortals, as if it is not the game that punishes you for your transgressions, not the laws of the world, but the developers themselves. Yes, griefing should be punishable, bounties on heads, increased fines for death - yes. forced reduction of characteristics - no. Why? Why should killing my victim, a merchant, a grender, an adventurer, make me weaker? I'm a criminal, not a weakling. I think griefers should be a problem of a node, in whose jurisdiction the land on which the crime is being committed is located. In this node of measures from the budget, the node must assign a reward for the heads of griefers, thereby ensuring security and attracting honest artisans to their lands. Those nodes that skimp on security will create lawlessness around themselves and gather a certain contingent, and this is normal. kind of a pirate bay)
Depraved wrote: » Podgnil wrote: » As for me, the system with corruption is the most controversial decision of the developers. It looks like the hand of God meddling into the affairs of mortals, as if it is not the game that punishes you for your transgressions, not the laws of the world, but the developers themselves. Yes, griefing should be punishable, bounties on heads, increased fines for death - yes. forced reduction of characteristics - no. Why? Why should killing my victim, a merchant, a grender, an adventurer, make me weaker? I'm a criminal, not a weakling. I think griefers should be a problem of a node, in whose jurisdiction the land on which the crime is being committed is located. In this node of measures from the budget, the node must assign a reward for the heads of griefers, thereby ensuring security and attracting honest artisans to their lands. Those nodes that skimp on security will create lawlessness around themselves and gather a certain contingent, and this is normal. kind of a pirate bay) balance > rp
Serukka wrote: » Will have to see how it plays out. I do agree that this ‘godly’ system feels weird and enacts controversy. I also understand that random pk’ing drives away a lot of players and only leaves behind a small group of players who enjoy full pvp mmo’s. Many games have tried to balance this thru the years with different systems and they always fail and every time the players left to play the game are these ‘pvp/griefers’. I agree that this corruption system just sounds odd, if I want to be a murdering jackass the punishment should come from the world and its players not some magical stat dampening that makes me weak. I could live with dropping all my gear upon death when red. But making me unable to kill another player after x kills just feels lame. I really enjoy pvp and I really like mmo’s. People often tell me ‘well go play x pvp mmo’ But I played them all extensively and I want to play this game. Just hope that somehow being red or living the lawless life is a possibility somehow, someday.
Serukka wrote: » Hi there, Personally for me PvP and actually trying to be better than most people is a big driving factor for me to play games. I get competitive. Thanks
Serukka wrote: » Do you think if chosen, a red path, will it actually be viable? Can I live somewhere? Should it even be viable?
draugris wrote: » Serukka wrote: » Hi there, Personally for me PvP and actually trying to be better than most people is a big driving factor for me to play games. I get competitive. Thanks Well, it´s actually funny reading this. Tbh I don´t believe you, you don´t want to be competitive, you just want to win, which is fine, but please don´t call it competition. Looking back to Archeage, BDO, Albion, or other games where PK'ing was a thing, I never met competitive players, it was always about either ganking or killing undergeared players. To make it short, it was only about the quick win and not about the competition with comparable opponents. Ashes of Creation will be a gear dependent game, so competition will be limited by design. If you really are about competition play GW2 structured PvP. Competitive PvP in MMO´s is rare to find.