nanfoodle wrote: » There will be so much balancing meta will not matter. Also there is so many ways to progress your char that the same class will play so much different from spec to spec. The options are very vast.
Depraved wrote: » probs ranger
Torsten wrote: » nanfoodle wrote: » There will be so much balancing meta will not matter. Also there is so many ways to progress your char that the same class will play so much different from spec to spec. The options are very vast. if every class is equally balanced then there is zero reason to have multiple classes.
Paqu wrote: » Ranger is insane with the shortbow. I main cleric but man I jumped on a ranger and felt like I instantly hit level 8... it took my cleric a long time.... painfully long time
Sathrago wrote: » Torsten wrote: » nanfoodle wrote: » There will be so much balancing meta will not matter. Also there is so many ways to progress your char that the same class will play so much different from spec to spec. The options are very vast. if every class is equally balanced then there is zero reason to have multiple classes. thats silly to say because it over generalizes what "balance" is. Here are my predictions/suggestions for how it will/should be. Clerics are the best at healing and should probably be the 2nd hardest archetype to kill where tanks are the first. Both should do a similar amount of damage to each other with utility that makes them viable in any group size. Tanks are the tankiest, dealing relatively the same if not slightly more than clerics. Ranger should be great at kiting with good sustained damage and some survival tools. Mage should be the glass cannon of the ranged archetypes dealing large costly hits but have the weakest defenses, causing them to rely on allies a bit more in cases where aggro equals death. Something similar to old world of warcraft mages and nothing like the retail version of mages. they can have mobility but not as much as ranger. Fighter should be the third tankiest archetype with the 2nd highest melee damage behind rogues. they have a decent amount of aoe tools and tankiness which should feel like a sort of barbarian from dnd. Rogue should deal the most single target damage in the game with various utility and tricks to survive, engage, and disengage from encounters. their tankiness will come from their skilled control of enemies more than actual defensive cooldowns. baseline they would be a little tankier than a ranger since melee is a very scary place to be in. Bards should be slightly more damage than the cleric and tank, as their buffs and debuffs will be a collective increase on their groups damage. Since they dance between short and long range for various activities they would be on the tankier side, about the same as a ranger. Summoners should be pushed towards a middle of the pack for all respects baseline and specialization will have them push towards the role they took as a secondary. Though the summoner themselves will probably be similar to a mage in survivability, they make up for this with the pet taking most of their damage. TLDR you have three categories. Dps, Survivability, Utility. 1 is the highest 8 is lowest. DPS 1. Rogue 2. Mage 3. Fighter 4. Ranger 5. Summoner 6. Bard 7. Tank 8. Cleric SURVIVABILITY 1. Tank 2. Cleric 3. Fighter 4. Bard 5. Summoner 6. Ranger 7. Rogue 8. Mage UTILITY 1. Bard 2. Rogue 3. Tank 4. Cleric 5. Summoner 6. Ranger 7. Mage 8. Fighter Now this does not mean the ones ranked lower are extremely bad in that category, they still have tools for it, just not as much as the higher ranked ones. This also doesnt mean that there is a vast disparity between the top rank and the bottom rank. That comes down to finetuned balancing and class fantasy. But yeah this is my opinion on it either way.
Azherae wrote: » It has sorta changed as the builds progressed. But this is because the builds we've had are not remotely combat-balance-related in that way, and there are some complicating factors with their damage formulae (not things that are broken, things that are just ... interesting choices relative to gearing). If you're asking so that you get some idea of what Archetype to focus on in your own testing when it becomes available to you, it is likely that Fighter will still be 'the highest', but overall, please understand that it's very swingy because the TTK is... closer to BDO than most games. Maybe that will be different by Friday, but for now I say, if you want DPS, especially if you aren't going solo, choose Fighter.
Artharion wrote: » Azherae wrote: » It has sorta changed as the builds progressed. But this is because the builds we've had are not remotely combat-balance-related in that way, and there are some complicating factors with their damage formulae (not things that are broken, things that are just ... interesting choices relative to gearing). If you're asking so that you get some idea of what Archetype to focus on in your own testing when it becomes available to you, it is likely that Fighter will still be 'the highest', but overall, please understand that it's very swingy because the TTK is... closer to BDO than most games. Maybe that will be different by Friday, but for now I say, if you want DPS, especially if you aren't going solo, choose Fighter. and if you're going solo, which one do you recommend?
Azherae wrote: » Artharion wrote: » Azherae wrote: » It has sorta changed as the builds progressed. But this is because the builds we've had are not remotely combat-balance-related in that way, and there are some complicating factors with their damage formulae (not things that are broken, things that are just ... interesting choices relative to gearing). If you're asking so that you get some idea of what Archetype to focus on in your own testing when it becomes available to you, it is likely that Fighter will still be 'the highest', but overall, please understand that it's very swingy because the TTK is... closer to BDO than most games. Maybe that will be different by Friday, but for now I say, if you want DPS, especially if you aren't going solo, choose Fighter. and if you're going solo, which one do you recommend? If you're an Action Combat fan, I recommend Ranger because of how Mage skills work. If you're not an Action Combat fan, I also recommend Ranger because of how Ranger skills work. That probably doesn't make sense, but you'll get it when you play.
Artharion wrote: » Azherae wrote: » Artharion wrote: » Azherae wrote: » It has sorta changed as the builds progressed. But this is because the builds we've had are not remotely combat-balance-related in that way, and there are some complicating factors with their damage formulae (not things that are broken, things that are just ... interesting choices relative to gearing). If you're asking so that you get some idea of what Archetype to focus on in your own testing when it becomes available to you, it is likely that Fighter will still be 'the highest', but overall, please understand that it's very swingy because the TTK is... closer to BDO than most games. Maybe that will be different by Friday, but for now I say, if you want DPS, especially if you aren't going solo, choose Fighter. and if you're going solo, which one do you recommend? If you're an Action Combat fan, I recommend Ranger because of how Mage skills work. If you're not an Action Combat fan, I also recommend Ranger because of how Ranger skills work. That probably doesn't make sense, but you'll get it when you play. ranger does more single target dps than mage? In terms of single target dps, you would say is like this? fighter > ranger > mage?
nanfoodle wrote: » Why do you just play the class you like and give feedback on how to make it better?