Hello everyone, I wanted to raise a discussion around the bounty hunting system. I know its still barely even A2, and the system will probably receive multiple iterations before the game comes out. But the current iteration brings some questions to mind I would like to hear from others on.
Currently the bounty hunter system is the Military Node's progression system upon hitting tier 4 comparable to the teleports, auction houses, and divine crypt of other nodes. Players who progress the bounty hunting system will have a pathfinding ability to track down corrupted players, and will be in a special state of purple against corrupted players.
The issue is this state of purple. Corrupted players receive no additional penalties from killing bounty hunters, nor is there stat dampening in effect when fighting a bounty hunter. The only additional gain is tracking a corrupted player which can lead to traps. A green player will have far more incentive to kill the red player than a bounty hunter, and have an easier time.
This leads to my question, would players accept the stat dampening/increased corruption on kill being even more amplified when fighting a bounty hunter? If the bounty hunting system is a military nodes special feature and it is designed to make corruption even riskier, shouldn't the bounty hunter be something than makes corrupted players worry instead of feeling relief its not another green player coming at them? Thoughts and opinions?
Wiki link for those who want it:
https://ashesofcreation.wiki/Bounty_hunters