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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Fighter charge extra range bug
Frameen
Member, Alpha One, Alpha Two, Early Alpha Two
As a fighter, I was able to (while targeting an enemy) approach that enemy until my charge ability was within range, and the ability icon lit up like normal. BUT then when I backed up, to where I should have been well out of range, the ability was still lit up AND I was able to use it. After I used it, the charge did halt short of reaching the enemies hit box. However, I still did damage as if my character had closed the distance, which I hadn't.
There is a max range where this bug wont function anymore and the icon of the ability will go dark again. However, this is 2 - 3 times the normal range of the ability. You can imagine the cheese this could cause in PVP. I was able to reproduce this several times, though I admittedly could have done more testing if the servers were still up.
There is a max range where this bug wont function anymore and the icon of the ability will go dark again. However, this is 2 - 3 times the normal range of the ability. You can imagine the cheese this could cause in PVP. I was able to reproduce this several times, though I admittedly could have done more testing if the servers were still up.
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