RedLeader wrote: » I think that Ashes of Creation is going for more of a team oriented game. Individual rankings, and even damage meters are being seriously thought about being left out, because individualism can cause a toxic environment. Ultimately the game is about getting your node to level6 and keeping it there. I really have a problem with a PvP games, where people are so busy padding their damage or kill-stealing that they forget to try and win the fight. I would see any attempt to rank or award points to players and create some distraction away from the objective of the game, as a detriment not an improvement. I admit some bias because as a soccer coach, I hate MVP awards, because I believe they reward selfishness, discourage defense and discourage team play. I just think that Ashes being (mostly) a team game might actually suffer from implementing something like this. Of course it is largely just my opinion, i could be wrong.
RedLeader wrote: » individualism can cause a toxic environment .
Carlisle wrote: » You seeing someone ranks above you make the game toxic? get it
Arya_Yeshe wrote: » Not bad at all! Although these days, everyone’s so focused on farming that they’ll farm the ranks too, lol. But seriously, how would the scoring system distinguish between solo kills and ganks? That’s a real brain-teaser, since you’ve got people boosting, healing, and throwing support around like confetti lel. Unless, of course, the system only counts kills where both players are flying solo, so no help allowed. Or just get the kill and the score is divided by the amount of attackers/party so if a party of 10 kills 1 then they will get only 1/10th score... and maybe if the solo guy killed on of those 10 then maybe he could get 10x more score? If my guild had a high score, I’d totally start asking for gold as a mercenary to go to war with other guilds. Because why not?
Slipree wrote: » I blame the educational system for tricking you kids into this type of thinking. It’s victimhood adjacent. If you hate to lose, practice more, and get better.