Keisener wrote: » Hello everyone, Since the launch of alpha 1 and alpha 2 for testing and bug fixes, players will gradually have access to all the game's content for a long period of time. At least 1 year testing and obtaining sufficient knowledge about the game mechanics, the classes, areas of the map, in short, they will know the game perfectly and producing a pre-establishment of clans and players on the servers as the rulers of the short and medium nodes term. All players know perfectly well what I mean, due to, everyone want to get and obtain the best equipment, weapons and nodes to compete in pvp. It is necessary to test and correct errors, especially when there are so many game systems and massive pvp, but I would like to know, if they are going to provide some type of solution to prevent the servers from being pre-directed by clans that have been playing and testing Alpha 1 and the betas for more than 1 year since the release of the game. Some solutions, such as those accounts that participated in the alphas, are integrated into specific servers so there will be equality from the beginning. If it is not possible to provide a solution from launch, all the clans and hardcore players who participated in the Alphas will be the rulers of the nodes from the beginning due to their prior knowledge of all the content. If any moderator or someone can respond or knows how they are going to handle this situation, please respond so we can know all those who have the same question. Thanks for all,
Kilion wrote: » Like davey pointed out, a lot of the information you can obtain at leat on the theoretic side by watching streams, reading on the discord and here as well as the continued Showcases.
Kilion wrote: » But you can also go a bit further and join a nice guild that has Apha Testers in them, they'd most likely be happy to share their knowledge with a guild member.
Kilion wrote: » Also this advantage would disappear over time, while you would benefit from being able to simply use the infrastructure and economy they set up ahead of you to make your gameplay go more smoothly than theirs.
Kilion wrote: » And lastly - depending on how many alpha testers compared to other players there are and server there will be for launch, they might spread out far enough to not have the numbers to have that impact to begin with.
Kilion wrote: » Where exactly does it say I am "against" that? I just put forth a few points that might make OP consider whether this is indeed the only solution acceptable to him/her.
Githal wrote: » Kilion wrote: » Where exactly does it say I am "against" that? I just put forth a few points that might make OP consider whether this is indeed the only solution acceptable to him/her. Well most problems have multiple solution, so if your question is "if this is the only solution", probably there would be some other solutions as well. But if your question is weather this is real problem? then the answer is - YES. And no. What you put forth was a try to make the problem seems like its something meaningless. And that it is not a problem at all. And if you asking what other solutions there possibly can be: Well for example - to have the Beta testings to be Open for everyone. So like everyone would experience the game for 2-3 months. After this the progress will be wiped before the launch so people will have so so similar start.
Kilion wrote: » Githal wrote: » Kilion wrote: » Where exactly does it say I am "against" that? I just put forth a few points that might make OP consider whether this is indeed the only solution acceptable to him/her. Well most problems have multiple solution, so if your question is "if this is the only solution", probably there would be some other solutions as well. But if your question is weather this is real problem? then the answer is - YES. And no. What you put forth was a try to make the problem seems like its something meaningless. And that it is not a problem at all. And if you asking what other solutions there possibly can be: Well for example - to have the Beta testings to be Open for everyone. So like everyone would experience the game for 2-3 months. After this the progress will be wiped before the launch so people will have so so similar start. Oh great, another one mind reader who already knows better than others what they are trying to say. Since thats the case, have this conversation by yourself - you already know it all, aren't you?
cyanideinsanity wrote: » Something to keep in mind is that ashes isn't aiming to have different servers for all types of players. From expanded pvp servers to pve only servers(also for design reasons), or even separating dedicated roleplay servers. The closest thing we have to what you're asking about is that some of the servers will be designated headstart servers, which open a few days before official launch for kickstarter backers, with a few things like nodes disabled until launch day.
Githal wrote: » cyanideinsanity wrote: » Something to keep in mind is that ashes isn't aiming to have different servers for all types of players. From expanded pvp servers to pve only servers(also for design reasons), or even separating dedicated roleplay servers. The closest thing we have to what you're asking about is that some of the servers will be designated headstart servers, which open a few days before official launch for kickstarter backers, with a few things like nodes disabled until launch day. Never seen statement that says there wont be different servers. Yes there wont be pvp or pve servers since this will break the core principles of the game. But there are discussions about Streamers servers. This discussion about "equality" servers and ect. And Having such server wont change anything about what the game provides (in opposite to having a pve server where you exclude all pvp systems from the game)
Blip wrote: » I understand the concern from OP, but the player population at release will be quite high. When new players don’t know where to go or what to do, they end up leveling nodes that testers wouldn't typically touch. As a result, the development of the map will likely appear more random, with players spreading out and engaging in different activities across the map. This distribution should naturally shape the map in a way that feels organic, rather than directed.
Andi wrote: » If you restrict testers to certain servers, you effectively punish them for supporting your development with time, money and bug reports. I wouldn't do that. I think the problem is overblown, anyway.
RedLeader wrote: » I'm not sure that the early testers won't want to share a server. Finding a good adversary is almost as important in gaming, to finding a good ally. If there are a large group of testers from one test server and they have a good contest for a year and a half of testing, I think they might well want to continue playing against each other. The world is very big.
RedLeader wrote: » Andi wrote: » I'm not sure that the early testers won't want to share a server. Finding a good adversary is almost as important in gaming, to finding a good ally. If there are a large group of testers from one test server and they have a good contest for a year and a half of testing, I think they might well want to continue playing against each other. The world is very big. Not sure what you're talking about. I didn't speak about any of that. I wrote that making a server for alpha/beta testers and locking them in there is not a good idea, and it'd be a weird way to thank them for the testing and support. Testers are also not one homogenous block. Some are solo during alpha, waiting for their friends to join them when the full game comes out. Would you make the punishment even worse by not only locking testers in, but also by making it impossible for them to play with friends? This whole thread is very weird, btw. We've been testing MMOs since the early 2000s, and not once has this ever been a real problem. And this is 2024, knowledge is one web search away.
Andi wrote: » I'm not sure that the early testers won't want to share a server. Finding a good adversary is almost as important in gaming, to finding a good ally. If there are a large group of testers from one test server and they have a good contest for a year and a half of testing, I think they might well want to continue playing against each other. The world is very big.