Arya_Yeshe wrote: » this is not a survival game, makes no sense having this. Plus, the game has bigger problems for example no real bounty hunting and lame wars
ThevoicestHeVoIcEs wrote: » This would introduce more animations which would have to be produced, and likely would increase amount of information the game clients and servers have to exchange. For what reason?
Solvryn wrote: » It was explained, to increase immersion, strategic and tactical depth.
CROW3 wrote: » Solvryn wrote: » It was explained, to increase immersion, strategic and tactical depth. What's a high fantasy mmo where crouching or laying down increased tactical depth? I mean, great for Insurgency and COD, but when we're talking swords and bows being prone is not an advantage - especially when there's a giant tag over your head.
Dolyem wrote: » CROW3 wrote: » Solvryn wrote: » It was explained, to increase immersion, strategic and tactical depth. What's a high fantasy mmo where crouching or laying down increased tactical depth? I mean, great for Insurgency and COD, but when we're talking swords and bows being prone is not an advantage - especially when there's a giant tag over your head. used it a lot in New world honestly. Made hiding in foliage for PvP really fun for hit and run stuff/ambushes
CROW3 wrote: » Dolyem wrote: » CROW3 wrote: » Solvryn wrote: » It was explained, to increase immersion, strategic and tactical depth. What's a high fantasy mmo where crouching or laying down increased tactical depth? I mean, great for Insurgency and COD, but when we're talking swords and bows being prone is not an advantage - especially when there's a giant tag over your head. used it a lot in New world honestly. Made hiding in foliage for PvP really fun for hit and run stuff/ambushes Interesting - I'll have to youtube some examples. Never played NW. How does 'hiding in foliage' work when you have the name tag? Can you actually hide your tag from other players seeing it until targeted?
Arya_Yeshe wrote: » this is not a survival game, makes no sense having this.