This is a bit of a repost, but needed to be done as the old thread with hundreds of views was merged into a thread of a totally unrelated issue and got lost in the mix.
Description
Anyone using super or ultrawide screen (anything over 16:9 aspect ratio) is having a super bad experience, to the point I find it unplayable and nauseating. This is simply from the field of view.
Bug Reproduction Steps
Play in any resolution with a wider aspect ration than 16:9.
Expected Result
FoV should bind to the vertical not the horizontal, so that a wider screen shows more to the sides and doesn't cut the tops and bottom away.
Bug Report - Actual Result
Instead of adding view to the sides to support the larger FoV as one would expect, UE5 by default will CROP the top and bottom of the camera viewport which makes it feel very claustrophobic.
Solution and Fix
As an UE5 guy myself I've run into this issue multiple times, and the fix takes 5 minutes with no other changes in the project. There's two ways you can do it.
First and easiest would be by INI:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Or by C++:
GetLocalPlayer()->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
This will immediately make the game feel 1000x better for those with wider monitors.