Ludullu wrote: » Definitely sounds like exactly what I was expecting from this design, because this is how things worked in L2. The further away you are from a respawn point - the higher the risk of pvp, because if you die there - you waste time running back instead of just farming. But the reward is also higher, because if you win - you get to farm the location for longer w/o any interruptions. I do agree that right now some of the respawn locations are too damn close to dungeons. But that is easily fixable and testable in P2-3.
nanfoodle wrote: » We got stuck at a respawn point. It kinda sucks. I think it would be nice if you could have more then one respawn point. Where you bind and maybe something like Lionhold. Whatever major city or town that's closest to where you died.
Ludullu wrote: » nanfoodle wrote: » We got stuck at a respawn point. It kinda sucks. I think it would be nice if you could have more then one respawn point. Where you bind and maybe something like Lionhold. Whatever major city or town that's closest to where you died. There is. You can have a "home" respawn and then the local attuned one. You need to speak to the shrine twice to make it your home (once if you're already attuned to it iirc).
nanfoodle wrote: » Ludullu wrote: » nanfoodle wrote: » We got stuck at a respawn point. It kinda sucks. I think it would be nice if you could have more then one respawn point. Where you bind and maybe something like Lionhold. Whatever major city or town that's closest to where you died. There is. You can have a "home" respawn and then the local attuned one. You need to speak to the shrine twice to make it your home (once if you're already attuned to it iirc). So how do you pick where you respawn?