bloodprophet wrote: » 50/50 I like a good mix of both.
Ludullu wrote: » My main issue with quest-based leveling (unless it's just a "kill these mobs" quests) is that they'd remove a ton of people from the open world. Especially if those quests take less time than grinding, which would make them the optimal way to level up. I guess smth like "this way of leveling can only provide 50% of your level xp" (or 33% if we include artisanry) could be fine, though I'd be interested in people's opinion on that. Hell, I'd probably even love that, cause that means that my suggestion of "gathering should be enough to remove corruption in good time" would work under that kind of design.
Vhaeyne wrote: » I want them to remove all quests from the game. I know this is a radical opinion, but I would prefer content is generated by players. Player generated content is eternal. Dev generated content is has to be consistently added. Since they are dead set on having some quests. All I can ask for is the lowest percentage possible.
Elder Scrolls wrote: » Awful radical take
Elder Scrolls wrote: » Vhaeyne wrote: » I want them to remove all quests from the game. I know this is a radical opinion, but I would prefer content is generated by players. Player generated content is eternal. Dev generated content is has to be consistently added. Since they are dead set on having some quests. All I can ask for is the lowest percentage possible. Awful radical take