bloodprophet wrote: » No. It will diminish the size of the world. Imagine 1000 people all trying to talk at the same time while some asshat is blasting music. What a mess that would be. Hell even the server discord channels now are a mess with just a 30+ ransoms.
Its_Me wrote: » bloodprophet wrote: » No. It will diminish the size of the world. Imagine 1000 people all trying to talk at the same time while some asshat is blasting music. What a mess that would be. Hell even the server discord channels now are a mess with just a 30+ ransoms. I believe the OP said 'proximity chat' extending to the entire map (not just in taverns) and was not suggesting everyone all over the map be heard by everyone else, it would still be limited to closer/proximity area.
bloodprophet wrote: » Its_Me wrote: » bloodprophet wrote: » No. It will diminish the size of the world. Imagine 1000 people all trying to talk at the same time while some asshat is blasting music. What a mess that would be. Hell even the server discord channels now are a mess with just a 30+ ransoms. I believe the OP said 'proximity chat' extending to the entire map (not just in taverns) and was not suggesting everyone all over the map be heard by everyone else, it would still be limited to closer/proximity area. Kind of the same thing isn't it? Expanding it to the entire world and all.
Caeryl wrote: » Are we talking about voice chat within the game? As I understood it, that's not going to be built in. If you mean local chat in the open world, that already exists in both /say and /yell
Ace1234 wrote: » Encouraging social interaction is a pillar of the game too
Noaani wrote: » Ace1234 wrote: » Encouraging social interaction is a pillar of the game too Encouraging positive social interactions, not negative ones. 90%+ of ann interactions that will be had with proximity chat if it were world wide will be salt based. All this will do is encourage people to turn it off (no way in hell I'm going to listen to you bitch that you got killed, think you're hit shit for 3v1'ing me, or crying that I won't fight you). If it is limited to taverns, more people will leave it on. Thus, an argument could be made that limiting it to tavern only will actually increase the total number of voice chat based interactions, but there is no argument that it will increase the number and ratio of positive interactions. Really, the only reason to want it is to spread salt. The game will have more than enough of that.
ElderLancer wrote: » If its relegated to taverns then there is no real reason to opt in to it in the first place.
Having prox chat in the open world would allow people in the open world to communicate without immobilizing themselves with the usage of the chat system, which would allow people not in the same faction to interact on a level that would be otherwise unwise in a game where combat can easily find you.
If you disagree, feel free to explain why you think negative interaction would be good for Ashes.
Its_Me wrote: » Caeryl wrote: » Are we talking about voice chat within the game? As I understood it, that's not going to be built in. If you mean local chat in the open world, that already exists in both /say and /yell The OP stated they are aware that voice chat within game is limited to taverns and is simply asking if others feel that it would be a good feature to have outside of taverns. Steven has already stated that voice would be limited to areas like taverns, parties, and raids and he expects discord for everything else but it appears the OP is asking how people feel about this and what they would prefer.
Encouraging positive social interactions, not negative ones.
90%+ of ann interactions that will be had with proximity chat if it were world wide will be salt based. All this will do is encourage people to turn it off (no way in hell I'm going to listen to you bitch that you got killed, think you're hit shit for 3v1'ing me, or crying that I won't fight you). If it is limited to taverns, more people will leave it on. Thus, an argument could be made that limiting it to tavern only will actually increase the total number of voice chat based interactions, but there is no argument that it will increase the number and ratio of positive interactions.
Really, the only reason to want it is to spread salt. The game will have more than enough of that.
Ace1234 wrote: » So, if you assume the interactions will be negative both in the world and in the tavern
Yeah pretty much, but I would still enjoy it.