nanfoodle wrote: » PvE death should leave glint and crafting supplies but only yourself can loot it when you get back to your body.
Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back.
There's no consequences either for people who steal "stolen" items.
Its_Me wrote: » Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back. Loss of some materials is the penalty for death. While I understand that the loss seems unfair during A2 when a server crash often results in spawning under mobs and hearing your death before you even see it upon logging in, this is all part of testing. There's no consequences either for people who steal "stolen" items. The mechanics of the game makes the loot 'free-for-all', you simply need to get to your body before someone else does or stop dying. Someone looting dropped materials should not be penalized as they are simply playing the game the way it is intended to be played. If the intention was not for players to be able to loot dropped materials, it would not be an option to pick them up.
Pyrolol wrote: » Makes zero sense to be flagged when you didn’t contribute to the death of a player, looting is fine as it is it’s only a bit of materials loss
ChaffyJay wrote: » Its_Me wrote: » Can we maybe adjust the rules on looting other players corpses at least for the alpha in its current state? As it stands when you die you drop a bunch of materials and need to run back to your corpse to get them back. Loss of some materials is the penalty for death. While I understand that the loss seems unfair during A2 when a server crash often results in spawning under mobs and hearing your death before you even see it upon logging in, this is all part of testing. There's no consequences either for people who steal "stolen" items. The mechanics of the game makes the loot 'free-for-all', you simply need to get to your body before someone else does or stop dying. Someone looting dropped materials should not be penalized as they are simply playing the game the way it is intended to be played. If the intention was not for players to be able to loot dropped materials, it would not be an option to pick them up. I don't agree with this. If people are stalking you to vulture your body you should have the opportunity to fight back instead of gaining a permanent blight stat. There should be risk for both sides not just the one side dying. I don't think they should remove the system, but you should turn purple and lose all stolen items on death. This system can also be abused, a high level can grief a low level and have a friend loot corpses. In this situation the griefer is being supported.
StrickenII wrote: » There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt.
mainedutch wrote: » StrickenII wrote: » There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt. I agree entirely. Luckily, Steven said only two days ago via Pirate's interview that players will be flagged as combatants if they loot someone else's corpse that is not in their party. So don't worry it's coming. Funny enough, I think I got into a tussle with OP, @Gimblewald, at Highwayman Hills because some rando in their group stole our stuff. We killed the rando and became corrupted. It set off a whole ordeal, but hopefully all that's in the past haha. If this feature were already in the game, none of that would have played out as poorly as it did...
Gimblewald wrote: » mainedutch wrote: » StrickenII wrote: » There are plenty of people that will walk in the middle of groups and loot their bodies, unflagged, so you can't kill them without becoming corrupted. This happens a lot in grind spots / POIs. They should have to be flagged to loot in the first place, or the act of looting should force flag them for 5 minutes (in my opinion). Walking right up to people and looting their materials is big taunt. I agree entirely. Luckily, Steven said only two days ago via Pirate's interview that players will be flagged as combatants if they loot someone else's corpse that is not in their party. So don't worry it's coming. Funny enough, I think I got into a tussle with OP, @Gimblewald, at Highwayman Hills because some rando in their group stole our stuff. We killed the rando and became corrupted. It set off a whole ordeal, but hopefully all that's in the past haha. If this feature were already in the game, none of that would have played out as poorly as it did... My ingame name is Vlek a Vek Mage on Aeterna EU so I don't think my group member looted you corpse bro but sorry this happened