myth1 wrote: » Why target a niche group rather than diversifying?
myth1 wrote: » Will the game be sustainable?
Noaani wrote: » Keep in mind, Steven has said in the past (2017/2018) that Ashes is basically just his game. He wants to build it for himself, and is happy to pay for it to be built. I specifically remember him saying about the game being a commercial success something to the effect of "it would be great if it is, but as long as it is the game I want to play, I don't mind if it isn't. I'll keep the servers up as long as I can afford to do so for those like me that want to play this game". Now, things may have changed since then, I don't know. However, this was his stance.
Vhaeyne wrote: » @TheDarkSorcerer I don't think it's fair to say that the mindset has to charge or will change. I would be flabbergasted to learn that anyone at Intrepid was offered or accepted their job without a mutual understanding of the vision of the project. When you accept a job you are also accepting the risk that the job may not be as secure as other opportunities. Steven is under no obligation to anyone to compromise on his vision. I don't think he bankrolled his vision to create and maintain jobs for a few hundred people. There are much more wise ways to create sustainable jobs if that was Stevens goal.
TheDarkSorcerer wrote: » Yaaaa.... In the nicest way, i think there's a lot of delusion and fantasy world living on this forum. It's just not how a business works. But I'm excited to be proved wrong
TheDarkSorcerer wrote: » Just saying
Ulderek wrote: » is game fun?
Vhaeyne wrote: » @TheDarkSorcerer I would encourage you to listen to Thors interview with Steven this last weekend. There is a part where Steven explicitly explains that Ashes is personal project not a company project and how he doesn't want to cast a wider net. I can only take the man who is investing his whole life into a niche at face value since there are so few people actually doing that. To me this is all very refreshing to hear after seeing threads that call for adjusting the core pillars of the game.