tinukeda wrote: » Instead of flagging the looter how about making it extremely difficult to sell or use the items instead? I assume you're talking about resources, not actual items which only drop off of red/corrupt players.
Vhaeyne wrote: » I am now very sure that the current implementation is the intended implementation. Something you may like about the current system that I like. The current system creates drama or as Steven calls it. "Player friction".
mcstackerson wrote: » I would have it include items dropped by corrupted players. For me, I think the idea is to give players a chance to recover stolen items and get revenge, not devalue the items. Trying to increase the risk a little, not decrease the reward.
tinukeda wrote: » mcstackerson wrote: » I would have it include items dropped by corrupted players. For me, I think the idea is to give players a chance to recover stolen items and get revenge, not devalue the items. Trying to increase the risk a little, not decrease the reward. I disagree. The corrupt player knew the risks of going corrupt and still chose to do so. Don't do the crime if you can't do the time.
mcstackerson wrote: » For the corrupted thing, it's not as much about the corrupted player being able to get the stuff back as much as it's about random players running in and taking the items.
tinukeda wrote: » mcstackerson wrote: » For the corrupted thing, it's not as much about the corrupted player being able to get the stuff back as much as it's about random players running in and taking the items. Oh so resources taken? That already devalues every time there's a death, so encouraging people to kill to get it back would just delete even more of the items. Thinking further on "flag if you loot": seems like this could be exploited: 'decoy' character dies intentionally in order to tempt others to loot and then their waiting buddies jump the looter. Basically getting to rob the looter for free?
mcstackerson wrote: » I don't think this is too hot of a take but I think if someone takes items off another player's corpse, it should flag them. To take this idea further, I think the perfect implementation of this system would have it so that any item that is looted from another player is tagged as "stolen." I think this should include completed items dropped by corrupted players. If you have a stolen item in your inventory, you are flagged for pvp. If you are killed, you drop all stolen items. In my head, the stolen flag would be removed if the item is put into storage or returned to its original owner.
Arya_Yeshe wrote: » mcstackerson wrote: » I don't think this is too hot of a take but I think if someone takes items off another player's corpse, it should flag them. To take this idea further, I think the perfect implementation of this system would have it so that any item that is looted from another player is tagged as "stolen." I think this should include completed items dropped by corrupted players. If you have a stolen item in your inventory, you are flagged for pvp. If you are killed, you drop all stolen items. In my head, the stolen flag would be removed if the item is put into storage or returned to its original owner. I agree with you, but the guys in Intrepid who put together the ideas of the flagging system are not real pvp or real players, they are just carebears who want to cut wood in the forest and never get attacked by anyone... this is why the flagging system is based oncarebear hatred instead of being based on fun and logic
mainedutch wrote: » Go to 11:01:45 on this interview with Steven from only 2 days ago: https://twitch.tv/videos/2298227762 Steven describes PvP flagging will be implemented for looting corpses, along with a lot of other stuff."If you do loot that body after a successful time you will be flagged and become a valid target for PvP." This is the way it should be. Risk vs. reward. You might want to think twice about taking someone's stuff!
Vhaeyne wrote: » mainedutch wrote: » Go to 11:01:45 on this interview with Steven from only 2 days ago: https://twitch.tv/videos/2298227762 Steven describes PvP flagging will be implemented for looting corpses, along with a lot of other stuff."If you do loot that body after a successful time you will be flagged and become a valid target for PvP." This is the way it should be. Risk vs. reward. You might want to think twice about taking someone's stuff! I listened to this early today and again just now. I missed the part where he said he has a concept where you could be flagged for a "short time" after looting some body's. This disappoints me, but it may be interesting if this all interacts with the bag system well. Which is something I have never seen him talk about before. My feedback is still the same. I don't think you should flag for looting other players ever.
mcstackerson wrote: » Sorry if I'm making you repeat yourself but why don't you think someone should be flagged for stealing from someone's corpse?