xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values.
Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place!
Taleof2Cities wrote: » Since you’re not a PvP fan, it’s great that you’re stepping in with some proposed PvP design changes. Including design changes to corruption systems that currently aren’t fully working as intended. Kudos.Oh, sorry … sarcasm overtook me there for a minute …
Pyrolol wrote: » Too many people trying to change things that aren’t even fully developed yet
xthisu wrote: » Pyrolol wrote: » Too many people trying to change things that aren’t even fully developed yet lol, that's literally what development is.
Dynamic Corruption Mechanic Anytime a player attacks a non-combatant, a 20-sided die (D20) roll determines if corruption is applied to the aggressor.
Caeryl wrote: » Lost me immediately right here. RNG is annoying. Attacking alone should never apply corruption if it doesn't result in a PK. RNG that applies based on non-lethal attacks is an extremely huge miss behind the intent of the system and what it's here to encourage and discourage.
Caeryl wrote: » Dynamic Corruption Mechanic Anytime a player attacks a non-combatant, a 20-sided die (D20) roll determines if corruption is applied to the aggressor. Lost me immediately right here. RNG is annoying. Attacking alone should never apply corruption if it doesn't result in a PK. RNG that applies based on non-lethal attacks is an extremely huge miss behind the intent of the system and what it's here to encourage and discourage.
Pyrolol wrote: » xthisu wrote: » Pyrolol wrote: » Too many people trying to change things that aren’t even fully developed yet lol, that's literally what development is. There’s a difference between saying ideas to tweak something compared to a full rework mate
CROW3 wrote: » Caeryl wrote: » Lost me immediately right here. RNG is annoying. Attacking alone should never apply corruption if it doesn't result in a PK. RNG that applies based on non-lethal attacks is an extremely huge miss behind the intent of the system and what it's here to encourage and discourage. Agreed. I still think corruption hammer needs to drop around the 3rd-ish green kill. We all know some greens just need to be squashed from time to time as a keen reminder of FAFO.
xthisu wrote: » Full disclosure, I am NOT a fan of PvP whatsoever
Pyrolol wrote: » I think corruption is over tuned at the moment, 1 gank and you risk losing 1-3 items is a bit extreme
xthisu wrote: » Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place! Isn't that partially the point of an Alpha and a General Discussion forum?
GoldenAbsolute wrote: » If you take issue with what they are proposing then explain what you think it should or shouldn't be.
AidanKD wrote: » But the SHEER ELITISM of the community here saying you're not allowed to offer feedback or suggestions on x topic (a topic which is currently IN THE ALPHA) - blows my mind.