Voeltz wrote: » @Lodrig "Abnegational players" as you call them are not a group that developers should be considering at all when making design decisions. Have some common sense. It should be designed for players that actually want to be engaged in the gameplay. If you're a developer launching a new game and you actually want it to be successful, It needs to be fun and engaging, especially one that strives to 'move the genre forward'. Creating a mind numbingly boring gameplay loop that caters to your buddies who just wanna press one button and AFK while the game plays for them as they watch Netflix or zone out doing other things is the opposite and no better than Autoplay. If that's your idea of playing a game you shouldn't be playing to begin with. Throne and Liberty had this but had to remove it because of the outrage from the community. Same feedback was already given in regards to Ashes 1 button button craft and automated processing. People do not want a game to play for them, it defeats the entire purpose.
arismangree wrote: » I agree on this take on so many levels but: 1. You take it "abnegational playing" (zoned-out passive grind) is something people opt into most of the time. Sure many people do want to do this some times, but the vast majority considers this gameplay a required "grind". That 's why bots exist. If people enjoyed it, they would be doing it. 2. You are not considering the optional aspect. I 100% agree that you should always be able to phase out chopping some wood listening to celtic music. I just say you should also have the option to opt-in to a more active grind and get small doses of progression (/dopamine) instead of the feeling of time sink at the end of a gaming session.
Lodrig wrote: » This is absolutly wrong in every way. An MMO by definition needs to cater to many styles and changes in mood and taste from the individual, people do not desire the same thing ALL the time. This is why we have different activities in an MMO that cover a whole spectrum of intensity from PvP to PvE to Gathering. You seem to have completly ignored my main point that all OPTIONS should be available and for all TYPES of gatherables. So the game dose not DEMAND that players gather using the passive abnigational methods, or even link the supply balance of the gatherables to what ratio of players engage in which style of gathering. They can gather as hunters or as groups as well with equal efficacy and gather any KIND of thing that way. YOUR opinion of which is 'real' gaming is nothing more then your own (very conceited) opinion, and is as ignorant as telling someone that 'only' melee combat classes are real gameplay and developers should never listen to people who want ranged combat. Not to mention what I am propossing of multiple parrelel gathering styles IS INCREDIBLY INOVATIVE, because game had the three types before, but they have never been TOGETHER in one game with player freedom of choice as to which to use. All hithertoo MMO have forced players into one style and inevitably have a tension between players who want something different. You may hate one of thouse types but another persons choice is not a removal of your preference, especially when the current style of gathering resembles what your DONT want and the two alternative styles are what needs to be added, which is what I'm asking for.
BackgroundDust wrote: » I've read a lot of proposals to include mini-games. I'll actually come out and say it, I'm strongly against mini games. There are two reasons for that:
Lodrig wrote: » Voeltz wrote: » @Lodrig "Abnegational players" as you call them are not a group that developers should be considering at all when making design decisions. Have some common sense. It should be designed for players that actually want to be engaged in the gameplay. If you're a developer launching a new game and you actually want it to be successful, It needs to be fun and engaging, especially one that strives to 'move the genre forward'. Creating a mind numbingly boring gameplay loop that caters to your buddies who just wanna press one button and AFK while the game plays for them as they watch Netflix or zone out doing other things is the opposite and no better than Autoplay. If that's your idea of playing a game you shouldn't be playing to begin with. Throne and Liberty had this but had to remove it because of the outrage from the community. Same feedback was already given in regards to Ashes 1 button button craft and automated processing. People do not want a game to play for them, it defeats the entire purpose. This is absolutly wrong in every way. An MMO by definition needs to cater to many styles and changes in mood and taste from the individual, people do not desire the same thing ALL the time. This is why we have different activities in an MMO that cover a whole spectrum of intensity from PvP to PvE to Gathering. You seem to have completly ignored my main point that all OPTIONS should be available and for all TYPES of gatherables. So the game dose not DEMAND that players gather using the passive abnigational methods, or even link the supply balance of the gatherables to what ratio of players engage in which style of gathering. They can gather as hunters or as groups as well with equal efficacy and gather any KIND of thing that way. YOUR opinion of which is 'real' gaming is nothing more then your own (very conceited) opinion, and is as ignorant as telling someone that 'only' melee combat classes are real gameplay and developers should never listen to people who want ranged combat. Not to mention what I am propossing of multiple parrelel gathering styles IS INCREDIBLY INOVATIVE, because game had the three types before, but they have never been TOGETHER in one game with player freedom of choice as to which to use. All hithertoo MMO have forced players into one style and inevitably have a tension between players who want something different. You may hate one of thouse types but another persons choice is not a removal of your preference, especially when the current style of gathering resembles what your DONT want and the two alternative styles are what needs to be added, which is what I'm asking for.
pyreal wrote: » 'A game for everyone, is a game for no one' AFK / autoplay mobile gamers should NOT be a target audience for AoC! They have Farmville.
Voeltz wrote: » 1 button gathering/processing/crafting and waiting for a loading bar gets old. Nearly every MMO for the last 30 years has had these same lame interactions. Time to try something new.