Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Alpha Two Update Notes - December 20, 2024

RoshenRoshen Member, Staff
edited December 20 in Alpha Two Announcements
Welcome to the start of Alpha Two Phase II! Here's what's changed since the last Alpha Two test.

As a reminder, if you come across bugs during this test, please report them to us in-game using /bug


HIGHLIGHT
  • Dünir and Vaelune player races are now in the character creator!
  • Befallen Forge, a new dungeon, is now available!
  • Added three new Nodes in the Sandsquall Desert, Aithanahr (Economic), Sunhaven (Military), and Azmaran (Divine). Significantly adjusted the world around these Nodes
  • Added the ability to purchase Freeholds! For current testing, Freeholds require level 20 and cost 100 gold
  • Added the Marketplace and Marketplace vendor
  • Happy Holidays! Added some holiday spirit to Verra!
CHARACTER, ARCHETYPE, AND COMBAT
  • Characters will now stay in the world for 15 seconds after they log out
  • Ranger's Thundering Shot will now properly apply silence and consume the dazed debuff. Reduced the duration of the stun from 4 to 3 seconds and reduced the duration of the silence from 5 to 4 seconds
  • Ranger's Airstrike has updated performance
  • Ranger’s Raining Death should be more consistent about firing the next projectile
  • Fixed a bug causing Ranger’s Disengage to launch you in a direction infinitely
  • Bard's Stories have updated performance
  • Tank's Charge, Desolate, Grapple, Grit, Iron Aura, Tomahawk, and Tremoring Bellow have updated visual fidelity
  • Cleric's Resurrection will not longer require line of sight after initial activation
  • Mage’s weapon combos should no longer provide extra Fireball stacks
  • Adjusted penetration calculations
  • Fixed a bug which would cause issues with character data and inventory when characters disconnected and logged in quickly
  • Fixed a bug which prevented dead Combatants from being resurrected
  • Fixed a bug that would cause fall damage to apply before hitting the ground
  • Fixed a bug causing Guard to be stuck sometimes when switching in and out of action mode
  • Negative health reduction effects will now properly kill a target
  • Experience debt stat dampening will now display its effects correctly
  • Optimized projectile performance
ENEMIES & NPCs
  • Significantly reduced the HP multiplier for 3 and 4-star elite enemies
  • Lowered the level of the enemies in the areas around Honorsworn Tower
  • Adjusted the behavior of the Dünir Fighter and Forgemaster
  • Fixed a bug causing the Dünir Fighter and Forgemaster to use abilities much less frequently than intended
  • Increased the damage and changed some behavior for Forgelord Zammer
  • Slightly reduced the damage and adjusted the behavior for Bellowsmasher
  • Adjusted the visual effects for the Undead Dünir Cleric
  • Added Befallen Forge loot to the Flame Element and Hoarders
  • Adjusted Tumok the Wretched's leashing distance
  • Fixed a bug which caused zombies to be unable to attack targets down a slope
  • Fixed a visual bug which caused zombies to sometimes not play their movement animations
  • Increased the respawn time for Howlers
  • Fixed several bugs causing NPCs to become stuck if the target is behind line of sight blockers
  • Fixed a bug where Solvanna Root provided rewards 100% of the time
  • Marching Mausoleums will drop fewer things
  • Adjusted the population for the Western Sunhaven region
  • Updated the behavior for a variety of enemies
  • Adjusted some enemy and NPC world placements
  • Added missing rewards to some enemies
  • Fixed a bug causing some NPCs to spawn underground
  • Fixed a visual bug with the Magma Golem's Bursting Charge
  • Slowed the patrol rate of Administrator Crucia
  • Fixed minor bugs with a variety of enemies
  • Fixed issues that caused some NPCs to float
  • Fixed a bug causing enemies to improperly leash across server boundaries
ARTISANSHIP & ECONOMY
  • Added Basalt and Granite to the Sandsquall Desert
  • Player Commodities have had a balancing pass
  • Added new recipes and items to the Befallen Forge
  • Adjusted the size of Ethereal Essence to be 1x1
  • Updated the way that Glint is distributed to better handle inventory limits
  • Fine Paper is now available
  • Fixed a crash associated with gatherables
  • Adjusted the drop chance of treasure maps
  • Fixed a bug causing treasures to provide unlimited loot
  • Fixed a bug with missing treasure mounds
  • Fixed a bug with some tiers of glint merging incorrectly
  • Fixed a bug where items were not properly listed in the Marketplace
  • Added error messaging for Marketplace item registration errors
CARAVANS
  • Added a launch fee to Caravans
  • Added a logout timer for Caravans
  • Items can now be dragged into Caravan Crate menus
  • Fixed a number of bugs with the placement and transition of Caravans from water to ground
  • Fixed a bug with Caravans unstuck ability
  • Fixed a bug that would cause Caravans to spawn fully underground
  • Fixed a bug causing rafts or Caravans to sometimes kill players on spawn
  • Fixed a bug causing crashes when looking at cargo inventories
  • Fixed a bug causing Caravans to be undeployable after relogging in or if your destroyed Caravan was still in the world
  • Fixed a bug causing Caravans to be stuck in the water
  • Fixed a bug causing Caravan inventory to not properly populate after relogging in
  • Fixed a bug causing Caravans to not despawn
NODES
  • Adjusted the Node Experience required to level up to be significantly higher
  • Adjusted the position of workbenches in some Node layouts
  • Fixed a bug causing some NPCs to not spawn properly in Village Nodes
  • Visual interface pass for the Node relationships page
  • Fixed a Node and citizenship related crash
MOUNTS
  • Mounts now require line-of-sight in order to be interacted with
  • Mounts can no longer be summoned higher than your own height
  • Fixed the ability for mounts to be dismounted through walls
QUESTS & EVENTS
  • Fixed an issue allowing for multiple turn-ins for the Quest Tower and the Wolf
  • Fixed an issue that could prevent the completion of the Quest The Warhelm Curse
  • Fixed multiple bugs with the Hills Have Knives and Titan's Ring events
  • Fixed a bug preventing the Horns of Betrayal event from providing its intended rewards
  • Fixed a variety of bugs with quests
FREEHOLDS
  • Removed some Freeholds that had bad terrain surrounding them
  • Fixed a crash related to placing Freehold gatherables
  • Increased the growth time of Freehold gatherables from 4 to 12 hours and decreased the yield from 15 to 8
  • Updated the visuals for Freehold gatherables in their growth phases and visuals for gathering them
VISUALS
  • Updated the environment in and around Sephilion, Daragal, Sandsquall Desert, and Church of the Seven Stars
  • Updated the visuals in the Befallen Forge and Sandsquall Desert
  • Adjusted the location of lava in the Befallen Forge
  • Adjusted the lighting visuals for Dünir and Vaelune in the game lobby
  • Fixed some equipment visuals for Vaelune characters
  • Fixed and polished a variety of visual details for equipment
  • Updated the visual generation of granite, basalt, daffodils, and snowdrops
  • Fixed a visual bug causing issues with the appearance of fog
  • Fixed a bug causing the lumber mill north east of Briarmoore to float
  • Adjusted the blend of visual effects during atmospheric transitions
  • Fixed the visuals for a large variety of mounts, NPCs, and enemies
  • Fixed a black square that would be present the some flat areas
  • Various environmental asset fixes and improvements
AUDIO
  • Adjusted the audio for being at low health
  • Reduced the spammy audio for Wolves and Skinwalkers
  • Fixed an audio bug which occurred when crossing between indoor and outdoor locations
INTERFACE
  • Updated the map and minimap
  • Adjusted the location of looting options from the party management window
  • Adjusted some lobby UI to be more clear when waiting to connect to a realm
  • Environmental hazards will now show their damage similar to how other received damage is shown
  • Fixed a bug causing Mayoral Node menus to revert in some situations to the non-Citizen Node menu
  • Fixed a bug causing the commodity trader's Cargo menu to sometimes be unavailable
  • Fixed a crash related to having commodities in storage
  • The Befallen Forge map and minimap has been updated
  • Fixed a bug that could cause the Journal to break
  • Removed quest callouts from the chat log
GENERAL
  • Adjusted the respawn point in the Befallen Forge
  • Fixed a bug with incorrectly receiving damage from the bridge in the Befallen Forge
  • Improved the feeling of movement
  • Improved stability with the character lobby
  • Significantly improved density network performance
  • Fixed multiple bugs with the loading screen
  • Fixed a bug with resurrect not working all the time
  • Fixed a variety of server and client crashes
  • Improved overall performance of game servers
  • Fixed a server crash that would occur when digging up treasures
  • Fixed a variety of typos
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