Welcome to the start of Alpha Two Phase II! Here's what's changed since the last Alpha Two test.
As a reminder, if you come across bugs during this test, please report them to us in-game using /bug
HIGHLIGHT
- Dünir and Vaelune player races are now in the character creator!
- Befallen Forge, a new dungeon, is now available!
- Added three new Nodes in the Sandsquall Desert, Aithanahr (Economic), Sunhaven (Military), and Azmaran (Divine). Significantly adjusted the world around these Nodes
- Added the ability to purchase Freeholds! For current testing, Freeholds require level 20 and cost 100 gold
- Added the Marketplace and Marketplace vendor
- Happy Holidays! Added some holiday spirit to Verra!
CHARACTER, ARCHETYPE, AND COMBAT
- Characters will now stay in the world for 15 seconds after they log out
- Ranger's Thundering Shot will now properly apply silence and consume the dazed debuff. Reduced the duration of the stun from 4 to 3 seconds and reduced the duration of the silence from 5 to 4 seconds
- Ranger's Airstrike has updated performance
- Ranger’s Raining Death should be more consistent about firing the next projectile
- Fixed a bug causing Ranger’s Disengage to launch you in a direction infinitely
- Bard's Stories have updated performance
- Tank's Charge, Desolate, Grapple, Grit, Iron Aura, Tomahawk, and Tremoring Bellow have updated visual fidelity
- Cleric's Resurrection will not longer require line of sight after initial activation
- Mage’s weapon combos should no longer provide extra Fireball stacks
- Adjusted penetration calculations
- Fixed a bug which would cause issues with character data and inventory when characters disconnected and logged in quickly
- Fixed a bug which prevented dead Combatants from being resurrected
- Fixed a bug that would cause fall damage to apply before hitting the ground
- Fixed a bug causing Guard to be stuck sometimes when switching in and out of action mode
- Negative health reduction effects will now properly kill a target
- Experience debt stat dampening will now display its effects correctly
- Optimized projectile performance
ENEMIES & NPCs
- Significantly reduced the HP multiplier for 3 and 4-star elite enemies
- Lowered the level of the enemies in the areas around Honorsworn Tower
- Adjusted the behavior of the Dünir Fighter and Forgemaster
- Fixed a bug causing the Dünir Fighter and Forgemaster to use abilities much less frequently than intended
- Increased the damage and changed some behavior for Forgelord Zammer
- Slightly reduced the damage and adjusted the behavior for Bellowsmasher
- Adjusted the visual effects for the Undead Dünir Cleric
- Added Befallen Forge loot to the Flame Element and Hoarders
- Adjusted Tumok the Wretched's leashing distance
- Fixed a bug which caused zombies to be unable to attack targets down a slope
- Fixed a visual bug which caused zombies to sometimes not play their movement animations
- Increased the respawn time for Howlers
- Fixed several bugs causing NPCs to become stuck if the target is behind line of sight blockers
- Fixed a bug where Solvanna Root provided rewards 100% of the time
- Marching Mausoleums will drop fewer things
- Adjusted the population for the Western Sunhaven region
- Updated the behavior for a variety of enemies
- Adjusted some enemy and NPC world placements
- Added missing rewards to some enemies
- Fixed a bug causing some NPCs to spawn underground
- Fixed a visual bug with the Magma Golem's Bursting Charge
- Slowed the patrol rate of Administrator Crucia
- Fixed minor bugs with a variety of enemies
- Fixed issues that caused some NPCs to float
- Fixed a bug causing enemies to improperly leash across server boundaries
ARTISANSHIP & ECONOMY
- Added Basalt and Granite to the Sandsquall Desert
- Player Commodities have had a balancing pass
- Added new recipes and items to the Befallen Forge
- Adjusted the size of Ethereal Essence to be 1x1
- Updated the way that Glint is distributed to better handle inventory limits
- Fine Paper is now available
- Fixed a crash associated with gatherables
- Adjusted the drop chance of treasure maps
- Fixed a bug causing treasures to provide unlimited loot
- Fixed a bug with missing treasure mounds
- Fixed a bug with some tiers of glint merging incorrectly
- Fixed a bug where items were not properly listed in the Marketplace
- Added error messaging for Marketplace item registration errors
CARAVANS
- Added a launch fee to Caravans
- Added a logout timer for Caravans
- Items can now be dragged into Caravan Crate menus
- Fixed a number of bugs with the placement and transition of Caravans from water to ground
- Fixed a bug with Caravans unstuck ability
- Fixed a bug that would cause Caravans to spawn fully underground
- Fixed a bug causing rafts or Caravans to sometimes kill players on spawn
- Fixed a bug causing crashes when looking at cargo inventories
- Fixed a bug causing Caravans to be undeployable after relogging in or if your destroyed Caravan was still in the world
- Fixed a bug causing Caravans to be stuck in the water
- Fixed a bug causing Caravan inventory to not properly populate after relogging in
- Fixed a bug causing Caravans to not despawn
NODES
- Adjusted the Node Experience required to level up to be significantly higher
- Adjusted the position of workbenches in some Node layouts
- Fixed a bug causing some NPCs to not spawn properly in Village Nodes
- Visual interface pass for the Node relationships page
- Fixed a Node and citizenship related crash
MOUNTS
- Mounts now require line-of-sight in order to be interacted with
- Mounts can no longer be summoned higher than your own height
- Fixed the ability for mounts to be dismounted through walls
QUESTS & EVENTS
- Fixed an issue allowing for multiple turn-ins for the Quest Tower and the Wolf
- Fixed an issue that could prevent the completion of the Quest The Warhelm Curse
- Fixed multiple bugs with the Hills Have Knives and Titan's Ring events
- Fixed a bug preventing the Horns of Betrayal event from providing its intended rewards
- Fixed a variety of bugs with quests
FREEHOLDS
- Removed some Freeholds that had bad terrain surrounding them
- Fixed a crash related to placing Freehold gatherables
- Increased the growth time of Freehold gatherables from 4 to 12 hours and decreased the yield from 15 to 8
- Updated the visuals for Freehold gatherables in their growth phases and visuals for gathering them
VISUALS
- Updated the environment in and around Sephilion, Daragal, Sandsquall Desert, and Church of the Seven Stars
- Updated the visuals in the Befallen Forge and Sandsquall Desert
- Adjusted the location of lava in the Befallen Forge
- Adjusted the lighting visuals for Dünir and Vaelune in the game lobby
- Fixed some equipment visuals for Vaelune characters
- Fixed and polished a variety of visual details for equipment
- Updated the visual generation of granite, basalt, daffodils, and snowdrops
- Fixed a visual bug causing issues with the appearance of fog
- Fixed a bug causing the lumber mill north east of Briarmoore to float
- Adjusted the blend of visual effects during atmospheric transitions
- Fixed the visuals for a large variety of mounts, NPCs, and enemies
- Fixed a black square that would be present the some flat areas
- Various environmental asset fixes and improvements
AUDIO
- Adjusted the audio for being at low health
- Reduced the spammy audio for Wolves and Skinwalkers
- Fixed an audio bug which occurred when crossing between indoor and outdoor locations
INTERFACE
- Updated the map and minimap
- Adjusted the location of looting options from the party management window
- Adjusted some lobby UI to be more clear when waiting to connect to a realm
- Environmental hazards will now show their damage similar to how other received damage is shown
- Fixed a bug causing Mayoral Node menus to revert in some situations to the non-Citizen Node menu
- Fixed a bug causing the commodity trader's Cargo menu to sometimes be unavailable
- Fixed a crash related to having commodities in storage
- The Befallen Forge map and minimap has been updated
- Fixed a bug that could cause the Journal to break
- Removed quest callouts from the chat log
GENERAL
- Adjusted the respawn point in the Befallen Forge
- Fixed a bug with incorrectly receiving damage from the bridge in the Befallen Forge
- Improved the feeling of movement
- Improved stability with the character lobby
- Significantly improved density network performance
- Fixed multiple bugs with the loading screen
- Fixed a bug with resurrect not working all the time
- Fixed a variety of server and client crashes
- Improved overall performance of game servers
- Fixed a server crash that would occur when digging up treasures
- Fixed a variety of typos