Otr wrote: » So you say scarcity works as intended? Regarding player count drop, what do you say? Will they come back later?
Nerror wrote: » Otr wrote: » So you say scarcity works as intended? Regarding player count drop, what do you say? Will they come back later? If the intent is to drive people away with scarcity, sure. If the intent is to test a nice balance of scarcity that keep people engaged, then no. And yes, players will probably come back if Intrepid doesn't continue or repeat the same mistake.
brita wrote: » I've dropped the game for the time being. The massive contesting for resources, mobs or other stuff is draining, especially with people flagging to kill others who "crowd" their spots.
nanfoodle wrote: » I get testing the servers capabilities. Problem is there is not enough content for fhe number of players as well. It's not fun fighting over spawns. Servers are too packed
lukedawuke wrote: » "wahhh i wanna play like its a full release, how dare you test and work on your servers instead of catering to our wishes to grind and farm like everythings working aaarrghh"
Laetitian wrote: » but I think you overestimate the density of players Intrepid needs to show up several hours a day.
Otr wrote: » Steven said he and devs play along the players on the server. I hope they don't cheat and grind with them to feel the consequence of their balancing.
bloodprophet wrote: » brita wrote: » I've dropped the game for the time being. The massive contesting for resources, mobs or other stuff is draining, especially with people flagging to kill others who "crowd" their spots. This is the intended design. Stated from the very start. Scarcity and meaningful conflict.
Nerror wrote: » bloodprophet wrote: » brita wrote: » I've dropped the game for the time being. The massive contesting for resources, mobs or other stuff is draining, especially with people flagging to kill others who "crowd" their spots. This is the intended design. Stated from the very start. Scarcity and meaningful conflict. Not to this extent. It cannot be intended for the game to be like it currently is on the EU server. Which is the point of this thread.
bloodprophet wrote: » nanfoodle wrote: » I get testing the servers capabilities. Problem is there is not enough content for fhe number of players as well. It's not fun fighting over spawns. Servers are too packed Early access not quite what you expected?
nanfoodle wrote: » bloodprophet wrote: » nanfoodle wrote: » I get testing the servers capabilities. Problem is there is not enough content for fhe number of players as well. It's not fun fighting over spawns. Servers are too packed Early access not quite what you expected? It's what I expected. I have tested Alphas before. I'm expressing what I'm not enjoying. Over populated camps everywhere. People so frustrated everyone is trying to steal mobs. Can't even carve out a camp. Se exp spots where so full you could not get the server to render everyone there. I know as the nodes progress new content is added. If we gonna have servers that are 10k (currently 5k) IMO make the nodes default to have more low level spawns and camps. Over just vast empty spaces.
Otr wrote: » Until October it was fun to discuss how the game will work in theory based on wiki and Q&A interviews. Now that the game is live, things are different. Features are missing. balancing is a continuous process, developers are in vacation, mistakes happen or even fundamental concepts might prove to not work as intended due to players behaving differently than predicted. And we don't have the statistics IS gathered. Somebody (Pirate Software?) asked a few weeks ago if Steven will provide player count. Steven said yes, he will in December. Well, we got something but not a curve, to see how many were at peak and how player count dropped over time. We also don't know how many are buying the wave 2 packages. But it can also be that experiments are being done to see how players react, e.g. if EU gets 1 server instead of 2. Experiments can be a mistake too and can have consequences.
Otr wrote: » bloodprophet wrote: » nanfoodle wrote: » I get testing the servers capabilities. Problem is there is not enough content for fhe number of players as well. It's not fun fighting over spawns. Servers are too packed Early access not quite what you expected? Imagine the rating if this would be in Early Access on Steam.
Azherae wrote: » Nerror wrote: » bloodprophet wrote: » brita wrote: » I've dropped the game for the time being. The massive contesting for resources, mobs or other stuff is draining, especially with people flagging to kill others who "crowd" their spots. This is the intended design. Stated from the very start. Scarcity and meaningful conflict. Not to this extent. It cannot be intended for the game to be like it currently is on the EU server. Which is the point of this thread. To put another perspective on this that might matter to someone at Intrepid, my group contests this last statement of yours, Nerror ('despite' my efforts). Most of them think that this is exactly what the game is intended to be like and has been all along and some people (mostly me, within the group) have just been fooling themselves the entire time about the goals of this studio. If you start by trying to hold the perspective that bloodprophet does, can you say there's anything in the design that actually indicates otherwise?