I really don't understand how Intrepid thinks that the current state of mining is acceptable. In this phase I saw literally ONE copper node.
- metal nodes (copper, zink, tin, iron etc) are too small, this makes finding them a pain a world full of detail and terrible viewing distances for many objects
- I would like to see what is their respawn timer atm, but I suspect they are way too short
I have seen one copper node and dozens iron and tin nodes. I get it copper is the only node which is likely gatherable atm, but maybe its time to rethink the approach to how resource nodes work?
Coming from games like GW2 and especially New World I genuinely enjoyed going out to gather resources there. In New World gathering felt just right and I felt like I'm making progress. In GW2 crafting was also satisfying in general. Here I feel I'm getting robbed of my time and just do not want to interact with those systems. At all.
How are we expected to test the economy and crafting and actually ENJOY those systems? People have personal life outside the game and limited free time. I'm not wasting hours of my time on a wild goose chase. As much as I'm enjoying many other aspects of AoC, gathering, and by the extension crafting and economy are easily the worst I have experienced in all MMOs I have played since Ultima Online, and games have evolved since.
- increase the size of metal nodes. They should be at least 2 meters high. All of them. Make them darker and easier to spot from distance. Especially during winter
- substantially decrease their respawn timers
Learn how to respect free time of your testers and soon players/customers Intrepid, or they will become as rare as copper.