Azherae wrote: » Can you clarify how many people, roughly, you know, that normally enjoy Crafting and Gathering, and are not enjoying it now? Just in case it needs to be said, this is not a 'gotcha' question nor an attempt to discredit the effort of your post.
KingDDD wrote: » River lands is one small percentage of the game world. It's not built for this amount of players currently running around. It'll be another 18 months until we can actually see the real game loop.
We will be on the grindier side of what probably most modern MMO players are accustomed to; and that is a bit of a call back to a more old school approach, of which you will find many callbacks in the design for Ashes. – Steven Sharif
My idea there might be a bit more on the grindy side. This is obviously subjective, but but I think it ties in again to that risk versus reward philosophy. We're spreading out also things that can contribute to leveling. It's not all just through grinding: There's quests, there's artisanship, there's gathering, there's PvP. Those things all contribute to gaining progression experience. And, there's a lot of different dials along the progression path that people have the ability to interact with, whether it be their weapon level progression, or their adventuring class progression, or their artisanship level progression. There's areas where players are going to be distributing that focus.– Steven Sharif
Vhaeyne wrote: » I honestly believe that anyone expecting questing and "story arcs" to eliminate the grind will be deeply disappointed at launch.
Zehlan wrote: » Azherae wrote: » Can you clarify how many people, roughly, you know, that normally enjoy Crafting and Gathering, and are not enjoying it now? Just in case it needs to be said, this is not a 'gotcha' question nor an attempt to discredit the effort of your post. I agree with the OP but tbh the crafting system is a dumpster fire. Spending hours to find copper and zinc is terrible. It also is a big red flag that they went from 8 or 9 servers down to 2 plus lyneth which is only really there because of pirate software. That alone tells you what people think overall!
BRAD_AoC wrote: » _______________________________________________________________________________________________________Overall thoughts on Phase 2 Let's be honest, this should be barely allowed to be called Phase 2. It's literally just Phase 1 with 2 new races, a "not remotely close to being shippable" extension to the desert, storefronts that lack even the most basic of quality of life features on top of making the entire launch experience miserable by shoving tons of players into the same world while not providing meaningful countermeasures to ensure people still have a decent time.
Aszkalon wrote: » BRAD_AoC wrote: » _______________________________________________________________________________________________________Overall thoughts on Phase 2 Let's be honest, this should be barely allowed to be called Phase 2. It's literally just Phase 1 with 2 new races, a "not remotely close to being shippable" extension to the desert, storefronts that lack even the most basic of quality of life features on top of making the entire launch experience miserable by shoving tons of players into the same world while not providing meaningful countermeasures to ensure people still have a decent time. I had a feeling it might be this way, but it seems Ashes of Creation still has a L~OOOOOOOOONNNNNNNNNNNNNNNNNNNNG way still to go, before it arrives there where i think Sir Steven and his mighty Crew want it to be. And just like that, it's like all those " 2030 !!! " and " 2034 !!! " -Squallers and Shouters seem to be more right and on Point than expected. Not meaning to take a shxt on Alpha Two at all. It just looks like this is still taking a whole lot longer than expected. What is truly important right now -> is that Sir Steven and his mighty Team don't give up along the way.