This is a discussion about how large guilds have taken over the realms. My observation is that larger guilds that are PVP focused have been able to dominate the realm due to shear numbers. Let's assume there are no exploits happening for this discussion.
LargeGuild has many more players on and find it easier to create well-formed groups, getting better experience and high gear drops. The 50 guild numbers does nothing since LargeGuild just has 3 or more smaller guild names in game. It doesnt really change the size of their guild...just makes it harder to manage some ingame things.
SmallGuild does not always have a balanced group and tougher to hit higher content areas or areas that have good gear drop. LargeGuild gets stronger faster and push SmallGuild out of good areas...they also can bring in more people to get the farm area and SmallGuild cannot compete so they have to move to a substandard area to XP. LargeGuild begin to become strong faster.
SmallGuild runs a small caravan and get attacked by LargeGuild. LargeGuild has people spread out across nodes watching for caravans and have higher numbers on. SmallGuild do not have the equivalent numbers and do not have enough defenders most of the time...if they do have a fair enough defenders, LargeGuild just calls in all their groups to take them down. LargeGuild gets their cargo and reaps the reward.
SmallGuild retaliates by organizing certain times when a large number are online. They successfully take down a few of LargeGuild's small caravan runs. LargeGuild retaliates back....they organize their troops, prepare for battle, then find out where a bunch of SmallGuild are at. LargeGuild has three time more than people on than SmallGuild. They locate areas where SmallGuild are at, hit their Declare War scroll and kill SmallGuild who are scattered and not organized.
Declare War is skewed to benefit of the guild that declares the war because they have plenty of time to organize and locate targets without the other guild even knowing it will happen. LargeGuild benefits by looting those they kill and then getting a reward for winning.
The pattern is that SmallGuild is constantly under numbered, poorly geared and in a constant state of having a lack of resources (gold and glint) because of all the loss and inability to get to the resources needed.
The current design means that people will have to decide whether they need to join the larger guilds or give up on the game because it is not fun to be constantly beaten.
Was this the intent of the game or is the current scheme not working the way they expected? I feel like the intended design is not to support very large guilds since guild sizes are limited to 50. If so, it is not working.
One more thought...there are a large number of people that really want to mostly do the PVE and are not interested that much in PVP. Those players are leaving the test because they cannot do enough without getting killed. Right now we are trying to test the economy but the state of the game currently prevents that from happening. LargeGuilds control the economy by ganking...preventing real trade capabilities.
I want to say that I am not against PVP and I like the concept of the caravans and the choices you get for the event but the problem I see is LargeGuild will always win in the end.
I would like to hear from other players but also from
@AshesCreation designers.