Knetik wrote: » While I was originally a proponent of this, the more you understand the game, the more this is kind of an issue. There are SO many players that legit just like to sit in town and craft, chat, and RP. These players shouldnt get camped at crafting stations and warehouses for their mats. On the full other side, it would be cool to see servers and guilds band together for shifts of town guards haha
Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans.
Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way.
Lineager wrote: » Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans. This is my biggest fear in Ashes. That the PVE audience will put pressure on Intrepid and demand that PVP content be cut. But I think the Intrepids will endure all this.
eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node.
eyawn wrote: » what does xp debt mean, if you don't need it? nothing.