Nerror wrote: » The whole point is that no one character can do it all, even if switching around and such. That's the design philosophy; player interdependence. So you are unlikely to get your wish. Personally, I prefer having to split the artisan skills, creating that interdependency. Mastering a single skill should be very hard too, IMO.
Caww wrote: » Instead of losing an existing skills progress there should be 60/90 day cooldown before being allowed to re-promote the skill. This is only fair since people really don't know what crafting skills they may ultimately want and the current system deeply discourages curiosity and crafting exploration, not to mention not valuing a players commitment and time.