1970merlin wrote: » Ashes has the problem that if you start late or can't' grind for the 1st 72 hours you feel like you are too far behind. That is not good for the grinders in the long run because people don't stay once they feel left behind. I think Intrepid will have to nerf progression the 1st week or two for every new server. What I mean by this is the following: Once someone is more than 5 levels ahead of the average player, they greatly increase the experience needed to advance. I understand there may be strong opposition among the sweaty, but this will ensure a stronger server and thus better growth for nodes in the long run, and more people staying on the server. Also, of course, exploiters need serious punishment.
daveywavey wrote: » As one of those in the "left behind" group, even I don't agree with that one, sorry. They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.
Ludullu wrote: » Seems like a great time to test out the Mentor program
Volgaris wrote: » Ludullu wrote: » Seems like a great time to test out the Mentor program Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.
Volgaris wrote: » Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.
Otr wrote: » without giving the feeling to the lower player that he is being helped and should be grateful in any way to the higher level player.
Ludullu wrote: » Otr wrote: » without giving the feeling to the lower player that he is being helped and should be grateful in any way to the higher level player. And I want the mentor program to work the other way around. I want high lvl players to seek out newbies, cause they're beneficial to the guild.
lukedawuke wrote: » why not outright block the players who are further ahead till noobs like you caught up with them? are you on drugs?
Noaani wrote: » Archeage did this.
Ludullu wrote: » Noaani wrote: » Archeage did this. Of course it'd be used with alts as well, but were newbies completely ignored in the process in AA?
Ludullu wrote: » Noaani wrote: » Archeage did this. Of course it'd be used with alts as well, but were newbies completely ignored in the process in AA? Also, how long did it take to level up in AA? I thiiiink I remember you saying smth like barely a day, if that? In L2 the guild's "mentorship" system would need you to level up to 40, which could take several days of fairly hardcore grinding. Majority of guilds would usually have way more beneficial methods of spending their time. But newbies would still be hunted and invited, mainly because it was just a passive benefit income for the guild, while also being a tool to potentially find some good new players.
Noaani wrote: » I would have to assume there is a system, mechanic or some such other than a mentor program that encourages guilds to hunt new players out to see if they would like to join. I don't see it as a direct result of a mentor system.
Azherae wrote: » The 2010s games are after all that. Idk if you've ever looked into why this aspect of MMORPGs changed, so I'm offering it now. There are definitely still 'MMORPG beginners' out there, but they get their 'early information' differently, they often have many of the execution and teamwork skills from other games, and they don't have mentors who 'remember what exactly it is like to be a newbie at the genre as a whole'.